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400 B

using UnityEngine;
using UnityEngine.InputSystem;
public class OnScreenControls : MonoBehaviour
{
public Canvas controlsCanvas;
void Awake()
{
bool isMobile = SystemInfo.deviceType == DeviceType.Handheld;
if (controlsCanvas != null)
controlsCanvas.gameObject.SetActive(isMobile);
if (isMobile)
Application.targetFrameRate = 60;
}
}