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using UnityEngine;
using UnityEngine.Playables;
[RequireComponent(typeof(PlayableDirector))]
public class GameplayTrigger : MonoBehaviour
{
public bool repeatable = false;
private void Start()
{
}
public void OnTriggerEnter2D(Collider2D collision)
{
if (enabled && collision.CompareTag("Player"))
{
GetComponent<PlayableDirector>().Play();
if (!repeatable)
enabled = false;
}
}
}