%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Material_Trees_3_Unlit m_Shader: {fileID: -6465566751694194690, guid: 40c4835615691994899c15083c730113, type: 3} m_ShaderKeywords: ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: [] m_Colors: - Color_353D90DF: {r: 0, g: 0, b: 0, a: 0} - _FogColor: {r: 0.3001513, g: 0.4999675, b: 0.6698113, a: 0.43137255} - _TimeOfDay: {r: 1, g: 1, b: 1, a: 0} - _TintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: []