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29 行
797 B
29 行
797 B
using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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public class PlayerConfigurator : MonoBehaviour
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{
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[SerializeField]
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private Transform m_HatAnchor;
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// Start is called before the first frame update
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void Start()
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{
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//TODO: Remove this random stuff, just for testing atm
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SetHat(string.Format("Hat{0:00}", UnityEngine.Random.Range(0, 4)));
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}
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// TODO: Change the string parameter
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public void SetHat(string hatKey)
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{
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Addressables.InstantiateAsync(hatKey, m_HatAnchor, false).Completed += OnHatInstantiated;
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}
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// TOASK: Where to unsubscribe
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private void OnHatInstantiated(AsyncOperationHandle<GameObject> obj)
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{
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Debug.Log("Hat Instantiated");
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}
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}
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