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21 行
479 B
21 行
479 B
using UnityEngine;
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using UnityEditor;
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#if UNITY_EDITOR
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// Based on this script by kimsama: https://gist.github.com/kimsama/5530104
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public class CacheTools : ScriptableObject
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{
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[MenuItem("Tools/Cache/Clean Cache")]
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public static void CleanCache()
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{
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if (Caching.ClearCache())
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{
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Debug.LogWarning("Successfully cleaned all caches.");
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}
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else
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{
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Debug.LogWarning("Cache was in use.");
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}
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}
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}
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#endif
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