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21 行
422 B

using UnityEngine;
using UnityEngine.UI;
public class GameplayUI : MonoBehaviour
{
[SerializeField]
private Button m_ExitButton;
[SerializeField]
private Image m_KeyIndicator;
private void OnEnable()
{
m_ExitButton.onClick.AddListener(GameManager.ExitGameplay);
}
private void OnDisable()
{
m_ExitButton.onClick.RemoveListener(GameManager.ExitGameplay);
}
}