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using UnityEngine;
using UnityEngine.AddressableAssets;
public class GameManager : MonoBehaviour
{
// The curre
public static int s_CurrentLevel = 0;
// This variable can be tweaked via Remote Config as more levels are available
public static int s_MaxAvailableLevel = 4;
public void ExitGame()
{
//Restore the first level to be played
s_CurrentLevel = 0;
}
public static void LoadNextLevel()
{
Addressables.LoadSceneAsync("LoadingScene", UnityEngine.SceneManagement.LoadSceneMode.Single, true);
}
/// <summary>
public static void LevelCompleted()
{
s_CurrentLevel++;
// Just to make sure we don't try to go beyond the allowed number of levels.
s_CurrentLevel = s_CurrentLevel % s_MaxAvailableLevel;
LoadNextLevel();
}
}