您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

51 行
1.0 KiB

using System;
using System.Collections;
using UnityEngine;
[RequireComponent (typeof(Animator))]
public class Chest : MonoBehaviour
{
private Animator m_Animator;
[SerializeField]
private ParticleSystem m_ParticleSystem;
[SerializeField]
private float m_ParticlePlayDelayTime = 0.75f;
[SerializeField]
private GameObject m_Key;
[SerializeField]
private float m_KeyDestroyDelayTime = 0.75f;
// Start is called before the first frame update
void Start()
{
m_Animator = GetComponent<Animator>();
}
public void Open()
{
// TODO: cache the string as a hash
m_Animator.SetTrigger("Open");
StartCoroutine(PlayParticles());
StartCoroutine(DestroyKey());
}
private IEnumerator DestroyKey()
{
yield return new WaitForSeconds(m_KeyDestroyDelayTime);
m_Key.SetActive(false);
}
private IEnumerator PlayParticles()
{
yield return new WaitForSeconds(m_ParticlePlayDelayTime);
m_ParticleSystem.Play();
}
}