using UnityEngine; using UnityEngine.UI; public class GameplayUI : MonoBehaviour { [SerializeField] private Button m_ExitButton; [SerializeField] private Image m_KeyIndicator; [SerializeField] private GameManagerSO m_GameManager; private void OnEnable() { m_ExitButton.onClick.AddListener(m_GameManager.ExitGameplay); } private void OnDisable() { m_ExitButton.onClick.RemoveListener(m_GameManager.ExitGameplay); } public void KeyCollected() { m_KeyIndicator.color = Color.white; } }