using UnityEngine; using UnityEngine.UI; public class GameplayUI : MonoBehaviour { [SerializeField] private Button m_ExitButton; [SerializeField] private Image m_KeyIndicator; private void OnEnable() { m_ExitButton.onClick.AddListener(GameManager.ExitGameplay); } private void OnDisable() { m_ExitButton.onClick.RemoveListener(GameManager.ExitGameplay); } }