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Rebuilt Asset Bundles and added exit button to gameplay

/AdsTesting
Arturo Nereu 3 年前
当前提交
feb3db3d
共有 18 个文件被更改,包括 75 次插入125 次删除
  1. 2
      Assets/AddressableAssetsData/AddressableAssetSettings.asset
  2. 6
      Assets/AddressableAssetsData/Windows/addressables_content_state.bin
  3. 40
      Assets/Prefabs/GameplayCanvas.prefab
  4. 7
      Assets/Scripts/GameManager.cs
  5. 5
      ProjectSettings/EditorBuildSettings.asset
  6. 3
      ProjectSettings/GraphicsSettings.asset
  7. 2
      ProjectSettings/UnityConnectSettings.asset
  8. 18
      Assets/Scripts/GameplayUI.cs
  9. 11
      Assets/Scripts/GameplayUI.cs.meta
  10. 41
      Assets/AddressableAssetsData/AssetGroups/Schemas/Swords_BundledAssetGroupSchema.asset
  11. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/Swords_BundledAssetGroupSchema.asset.meta
  12. 16
      Assets/AddressableAssetsData/AssetGroups/Schemas/Swords_ContentUpdateGroupSchema.asset
  13. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/Swords_ContentUpdateGroupSchema.asset.meta
  14. 25
      Assets/AddressableAssetsData/AssetGroups/Swords.asset
  15. 8
      Assets/AddressableAssetsData/AssetGroups/Swords.asset.meta

2
Assets/AddressableAssetsData/AddressableAssetSettings.asset


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6
Assets/AddressableAssetsData/Windows/addressables_content_state.bin


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LUnity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null5UnityEditor.AddressableAssets.Build.CachedBundleState bundleFileIddata�{UnityEngine.AddressableAssets.Addressables.RuntimePath}/StandaloneWindows64/level00_scenes_all_c510b3b00a24c8ec7b480761aee30c86.bundle  �{UnityEngine.AddressableAssets.Addressables.RuntimePath}/StandaloneWindows64/defaultlocalgroup_unitybuiltinshaders_740545d699460aedb46a2ad36c07f247.bundle 
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���� PUnity.Addressables.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null<UnityEditor.AddressableAssets.Build.AddressablesContentState playerVersion editorVersion cachedInfosremoteCatalogLoadPath cachedBundles6UnityEditor.AddressableAssets.Build.CachedAssetState[]7UnityEditor.AddressableAssets.Build.CachedBundleState[]2021.02.11.23.43.49 2019.4.18f1  4UnityEditor.AddressableAssets.Build.CachedAssetState5UnityEditor.AddressableAssets.Build.CachedBundleState 
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40
Assets/Prefabs/GameplayCanvas.prefab


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7
Assets/Scripts/GameManager.cs


LoadNextLevel();
}
public static void ExitGameplay()
{
//TODO: Or load the Loading scene here
//TODO: Replace string with label
Addressables.LoadSceneAsync("MainMenu", UnityEngine.SceneManagement.LoadSceneMode.Single, true);
}
}

5
ProjectSettings/EditorBuildSettings.asset


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ProjectSettings/GraphicsSettings.asset


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18
Assets/Scripts/GameplayUI.cs


using UnityEngine;
using UnityEngine.UI;
public class GameplayUI : MonoBehaviour
{
public Button m_ExitButton;
// Start is called before the first frame update
private void OnEnable()
{
m_ExitButton.onClick.AddListener(GameManager.ExitGameplay);
}
private void OnDisable()
{
m_ExitButton.onClick.RemoveListener(GameManager.ExitGameplay);
}
}

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