To prevent build compile errors
using UnityEngine;
using UnityEditor;
#if UNITY_EDITOR
// Based on this script by kimsama: https://gist.github.com/kimsama/5530104
public class CacheTools : ScriptableObject
{
Debug.LogWarning("Cache was in use.");
}
[MenuItem("Tools/Cache/Clean Store")]
public static void CleanStore()
// TODO: Clean up the current selected store
#endif