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Update CacheUtilities.cs

To prevent build compile errors
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Arturo Nereu 4 年前
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ec1e59d8
共有 1 个文件被更改,包括 3 次插入7 次删除
  1. 10
      Assets/Scripts/Tools/CacheUtilities.cs

10
Assets/Scripts/Tools/CacheUtilities.cs


using UnityEngine;
using UnityEditor;
#if UNITY_EDITOR
// Based on this script by kimsama: https://gist.github.com/kimsama/5530104
public class CacheTools : ScriptableObject
{

Debug.LogWarning("Cache was in use.");
}
}
[MenuItem("Tools/Cache/Clean Store")]
public static void CleanStore()
{
// TODO: Clean up the current selected store
}
}
}
#endif
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