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Upgraded to Unity 2021.11f1 and fixed material references

/remote-config-test
Arturo Nereu 3 年前
当前提交
c5a55246
共有 32 个文件被更改,包括 91 次插入120 次删除
  1. 7
      Assets/Materials/Dino.mat
  2. 7
      Assets/Materials/Environment/Cardboard 1_Ruins.mat
  3. 7
      Assets/Materials/Environment/Cardboard.mat
  4. 7
      Assets/Materials/Environment/Cardboard_Castle.mat
  5. 7
      Assets/Materials/Environment/Cardboard_CaveBlue.mat
  6. 7
      Assets/Materials/Environment/Cardboard_ForestDark.mat
  7. 7
      Assets/Materials/Environment/Cardboard_sides.mat
  8. 7
      Assets/Materials/Environment/Castle_Column_Castle_Column_AlbedoTransparency.mat
  9. 7
      Assets/Materials/Environment/Castle_Flag_Castle_Flag_AlbedoTransparency.mat
  10. 7
      Assets/Materials/Environment/Castle_Wall_Castle_Wall_AlbedoTransparency.mat
  11. 7
      Assets/Materials/Environment/Cave_Crystals.mat
  12. 7
      Assets/Materials/Environment/Desert_Diff.mat
  13. 7
      Assets/Materials/Environment/Forest_Bridge_Forest_Bridge_AlbedoTransparency.mat
  14. 7
      Assets/Materials/Environment/Forest_Trees_Forest_trees_AlbedoTransparency.mat
  15. 2
      Assets/Materials/Environment/Forest_Vegetation.mat
  16. 7
      Assets/Materials/Environment/Ruins_Columns_Ruins_Column_AlbedoTransparency.mat
  17. 7
      Assets/Materials/Environment/Ruins_PalmTree_Ruins_PalmTree_AlbedoTransparency.mat
  18. 9
      Assets/Materials/Environment/Ruins_Platforms_Ruins_Platforms_AlbedoTransparency 1.mat
  19. 7
      Assets/Materials/Environment/Ruins_Platforms_Ruins_Platforms_AlbedoTransparency.mat
  20. 9
      Assets/Materials/Gameplay Elements/Chest_Chest_AlbedoTransparency.mat
  21. 7
      Assets/Materials/Gameplay Elements/Goal_Door_Goal_AlbedoTransparency.mat
  22. 7
      Assets/Materials/Gameplay Elements/Key_Key_AlbedoTransparency.mat
  23. 7
      Assets/Materials/Hats/Hat00Mat.mat
  24. 7
      Assets/Materials/Hats/Hat01Mat.mat
  25. 7
      Assets/Materials/Hats/Hat02Mat.mat
  26. 7
      Assets/Materials/Hats/Hats_Hat_AlbedoTransparency.mat
  27. 7
      Assets/Materials/Hats/Hats_Hat_Bunny_AlbedoTransparency.mat
  28. 7
      Assets/Materials/Hats/Hats_Hat_Crown_AlbedoTransparency.mat
  29. 7
      Assets/Materials/Hats/Hats_Hat_Pajama_AlbedoTransparency.mat
  30. 2
      Packages/packages-lock.json
  31. 3
      ProjectSettings/GraphicsSettings.asset
  32. 4
      ProjectSettings/ProjectVersion.txt

7
Assets/Materials/Dino.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Dino
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3

7
Assets/Materials/Environment/Cardboard 1_Ruins.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cardboard 1_Ruins
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3

7
Assets/Materials/Environment/Cardboard.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cardboard
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3

7
Assets/Materials/Environment/Cardboard_Castle.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cardboard_Castle
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
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7
Assets/Materials/Environment/Cardboard_CaveBlue.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cardboard_CaveBlue
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3

7
Assets/Materials/Environment/Cardboard_ForestDark.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cardboard_ForestDark
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3

7
Assets/Materials/Environment/Cardboard_sides.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cardboard_sides
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderQueue: 2000
stringTagMap:
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stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
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7
Assets/Materials/Environment/Castle_Column_Castle_Column_AlbedoTransparency.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Castle_Column_Castle_Column_AlbedoTransparency
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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stringTagMap:
RenderType: Opaque
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
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7
Assets/Materials/Environment/Castle_Flag_Castle_Flag_AlbedoTransparency.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Castle_Flag_Castle_Flag_AlbedoTransparency
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3

7
Assets/Materials/Environment/Castle_Wall_Castle_Wall_AlbedoTransparency.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Castle_Wall_Castle_Wall_AlbedoTransparency
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3

7
Assets/Materials/Environment/Cave_Crystals.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cave_Crystals
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
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7
Assets/Materials/Environment/Desert_Diff.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Desert_Diff
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3

7
Assets/Materials/Environment/Forest_Bridge_Forest_Bridge_AlbedoTransparency.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Forest_Bridge_Forest_Bridge_AlbedoTransparency
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_CustomRenderQueue: -1
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m_SavedProperties:
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7
Assets/Materials/Environment/Forest_Trees_Forest_trees_AlbedoTransparency.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Forest_Trees_Forest_trees_AlbedoTransparency
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_CustomRenderQueue: 2000
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m_CustomRenderQueue: -1
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disabledShaderPasses: []
m_SavedProperties:
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2
Assets/Materials/Environment/Forest_Vegetation.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Forest_Vegetation
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHATEST_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0

7
Assets/Materials/Environment/Ruins_Columns_Ruins_Column_AlbedoTransparency.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Ruins_Columns_Ruins_Column_AlbedoTransparency
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_CustomRenderQueue: -1
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m_SavedProperties:
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7
Assets/Materials/Environment/Ruins_PalmTree_Ruins_PalmTree_AlbedoTransparency.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Ruins_PalmTree_Ruins_PalmTree_AlbedoTransparency
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9
Assets/Materials/Environment/Ruins_Platforms_Ruins_Platforms_AlbedoTransparency 1.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Ruins_Platforms_Ruins_Platforms_AlbedoTransparency 1
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7
Assets/Materials/Environment/Ruins_Platforms_Ruins_Platforms_AlbedoTransparency.mat


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9
Assets/Materials/Gameplay Elements/Chest_Chest_AlbedoTransparency.mat


m_PrefabInstance: {fileID: 0}
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7
Assets/Materials/Gameplay Elements/Goal_Door_Goal_AlbedoTransparency.mat


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7
Assets/Materials/Gameplay Elements/Key_Key_AlbedoTransparency.mat


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7
Assets/Materials/Hats/Hat00Mat.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Hat00Mat
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m_SavedProperties:
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7
Assets/Materials/Hats/Hat01Mat.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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7
Assets/Materials/Hats/Hat02Mat.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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7
Assets/Materials/Hats/Hats_Hat_AlbedoTransparency.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Hats_Hat_AlbedoTransparency
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7
Assets/Materials/Hats/Hats_Hat_Bunny_AlbedoTransparency.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Hats_Hat_Bunny_AlbedoTransparency
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_SavedProperties:
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7
Assets/Materials/Hats/Hats_Hat_Crown_AlbedoTransparency.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Hats_Hat_Crown_AlbedoTransparency
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m_SavedProperties:
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7
Assets/Materials/Hats/Hats_Hat_Pajama_AlbedoTransparency.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Hats_Hat_Pajama_AlbedoTransparency
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_SavedProperties:
serializedVersion: 3

2
Packages/packages-lock.json


}
},
"com.unity.test-framework": {
"version": "1.1.24",
"version": "1.1.27",
"depth": 1,
"source": "registry",
"dependencies": {

3
ProjectSettings/GraphicsSettings.asset


m_PreloadedShaders: []
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m_CustomRenderPipeline: {fileID: 11400000, guid: 7bec702e7cb9e50478526075b9d527de,
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m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1

4
ProjectSettings/ProjectVersion.txt


m_EditorVersion: 2021.1.11f1
m_EditorVersionWithRevision: 2021.1.11f1 (4d8c25f7477e)
m_EditorVersion: 2021.1.15f1
m_EditorVersionWithRevision: 2021.1.15f1 (e767a7370072)
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