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set up scenes prefabs

/AdsTesting
Arturo Nereu 3 年前
当前提交
a7bb44d1
共有 24 个文件被更改,包括 3298 次插入0 次删除
  1. 8
      Assets/Materials.meta
  2. 8
      Assets/Models.meta
  3. 8
      Assets/Prefabs.meta
  4. 1001
      Assets/Scenes/Gameplay.unity
  5. 7
      Assets/Scenes/Gameplay.unity.meta
  6. 8
      Assets/Scripts.meta
  7. 8
      Assets/Textures.meta
  8. 77
      Assets/Materials/Chest.mat
  9. 8
      Assets/Materials/Chest.mat.meta
  10. 78
      Assets/Materials/Door.mat
  11. 8
      Assets/Materials/Door.mat.meta
  12. 503
      Assets/Prefabs/Level_01.prefab
  13. 7
      Assets/Prefabs/Level_01.prefab.meta
  14. 503
      Assets/Prefabs/Level_02.prefab
  15. 7
      Assets/Prefabs/Level_02.prefab.meta
  16. 503
      Assets/Prefabs/Level_03.prefab
  17. 7
      Assets/Prefabs/Level_03.prefab.meta
  18. 503
      Assets/Prefabs/Level_04.prefab
  19. 7
      Assets/Prefabs/Level_04.prefab.meta
  20. 28
      Assets/Scripts/PlayerController.cs
  21. 11
      Assets/Scripts/PlayerController.cs.meta

8
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Assets/Scenes/Gameplay.unity
文件差异内容过多而无法显示
查看文件

7
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7
Assets/Prefabs/Level_04.prefab.meta


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28
Assets/Scripts/PlayerController.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
private float m_MovementSpeed = 5.0f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if(Input.GetKeyDown(KeyCode.LeftArrow))
{
}
if (Input.GetKeyDown(KeyCode.RightArrow))
{
}
}
}

11
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