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Added Advertisement package and script

/hw-training
Arturo Nereu 3 年前
当前提交
a7187117
共有 48 个文件被更改,包括 996 次插入196 次删除
  1. 142
      Assets/Animation/DinoAnimatorController.controller
  2. 2
      Assets/Animation/DinoAnimatorController.controller.meta
  3. 7
      Assets/Materials/Dino.mat
  4. 7
      Assets/Materials/Environment/Cardboard 1_Ruins.mat
  5. 7
      Assets/Materials/Environment/Cardboard.mat
  6. 7
      Assets/Materials/Environment/Cardboard_Castle.mat
  7. 9
      Assets/Materials/Environment/Cardboard_CaveBlue.mat
  8. 7
      Assets/Materials/Environment/Cardboard_ForestDark.mat
  9. 7
      Assets/Materials/Environment/Cardboard_sides.mat
  10. 7
      Assets/Materials/Environment/Castle_Column_Castle_Column_AlbedoTransparency.mat
  11. 7
      Assets/Materials/Environment/Castle_Flag_Castle_Flag_AlbedoTransparency.mat
  12. 7
      Assets/Materials/Environment/Castle_Wall_Castle_Wall_AlbedoTransparency.mat
  13. 7
      Assets/Materials/Environment/Cave_Crystals.mat
  14. 7
      Assets/Materials/Environment/Desert_Diff.mat
  15. 9
      Assets/Materials/Environment/Forest_Bridge_Forest_Bridge_AlbedoTransparency.mat
  16. 7
      Assets/Materials/Environment/Forest_Trees_Forest_trees_AlbedoTransparency.mat
  17. 2
      Assets/Materials/Environment/Forest_Vegetation.mat
  18. 7
      Assets/Materials/Environment/Ruins_Columns_Ruins_Column_AlbedoTransparency.mat
  19. 7
      Assets/Materials/Environment/Ruins_PalmTree_Ruins_PalmTree_AlbedoTransparency.mat
  20. 7
      Assets/Materials/Environment/Ruins_Platforms_Ruins_Platforms_AlbedoTransparency 1.mat
  21. 7
      Assets/Materials/Environment/Ruins_Platforms_Ruins_Platforms_AlbedoTransparency.mat
  22. 7
      Assets/Materials/Gameplay Elements/Chest_Chest_AlbedoTransparency.mat
  23. 7
      Assets/Materials/Gameplay Elements/Goal_Door_Goal_AlbedoTransparency.mat
  24. 7
      Assets/Materials/Gameplay Elements/Key_Key_AlbedoTransparency.mat
  25. 7
      Assets/Materials/Hats/Hat00Mat.mat
  26. 7
      Assets/Materials/Hats/Hat01Mat.mat
  27. 7
      Assets/Materials/Hats/Hat02Mat.mat
  28. 7
      Assets/Materials/Hats/Hats_Hat_AlbedoTransparency.mat
  29. 7
      Assets/Materials/Hats/Hats_Hat_Bunny_AlbedoTransparency.mat
  30. 7
      Assets/Materials/Hats/Hats_Hat_Crown_AlbedoTransparency.mat
  31. 7
      Assets/Materials/Hats/Hats_Hat_Pajama_AlbedoTransparency.mat
  32. 9
      Assets/Materials/Particles/FX_Chest.mat
  33. 7
      Assets/Materials/Particles/FX_JumpDust.mat
  34. 9
      Assets/Materials/Particles/FX_Star.mat
  35. 593
      Assets/Scenes/Level_00.unity
  36. 21
      Assets/Scripts/MonetizationManager.cs
  37. 3
      Packages/manifest.json
  38. 58
      Packages/packages-lock.json
  39. 3
      ProjectSettings/GraphicsSettings.asset
  40. 3
      ProjectSettings/ProjectSettings.asset
  41. 2
      ProjectSettings/QualitySettings.asset
  42. 11
      ProjectSettings/UnityConnectSettings.asset
  43. 8
      Assets/Rendering.meta
  44. 61
      Assets/Rendering/UniversalRenderPipelineAsset.asset
  45. 8
      Assets/Rendering/UniversalRenderPipelineAsset.asset.meta
  46. 42
      Assets/Rendering/UniversalRenderPipelineAsset_Renderer.asset
  47. 8
      Assets/Rendering/UniversalRenderPipelineAsset_Renderer.asset.meta

142
Assets/Animation/DinoAnimatorController.controller


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Assets/Scripts/MonetizationManager.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine.Advertisements;
// Start is called before the first frame update
string m_GameId = "4170594";
bool m_TestMode = true;
string m_SurfacingId = "bannerPlacement";
Advertisement.Initialize(m_GameId, m_TestMode);
StartCoroutine(ShowBannerWhenInitialized());
// Update is called once per frame
void Update()
IEnumerator ShowBannerWhenInitialized()
while (!Advertisement.isInitialized)
{
yield return new WaitForSeconds(0.5f);
}
Advertisement.Banner.Show(m_SurfacingId);
}
}

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