浏览代码

Changed Player export configuration settings

/AdsTesting
Arturo Nereu 3 年前
当前提交
9cff6c92
共有 4 个文件被更改,包括 52 次插入32 次删除
  1. 21
      Assets/Scenes/LoadingScene.unity
  2. 31
      ProjectSettings/ProjectSettings.asset
  3. 22
      ProjectSettings/QualitySettings.asset
  4. 10
      UserSettings/EditorUserSettings.asset

21
Assets/Scenes/LoadingScene.unity


m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
serializedVersion: 11
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2

m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2

manualTileSize: 0
tileSize: 256
accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}

m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:

m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &652876738

m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:

m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 0
m_OnCullStateChanged:
m_PersistentCalls:

m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 0
--- !u!223 &1562072774
Canvas:
m_ObjectHideFlags: 0

m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:

m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}

m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 0
m_OnCullStateChanged:
m_PersistentCalls:

m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1956782724
RectTransform:
m_ObjectHideFlags: 0

m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}

m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 775615891}
m_TargetAssemblyTypeName:
m_MethodName: GoToNextLevel
m_Mode: 1
m_Arguments:

m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:

31
ProjectSettings/ProjectSettings.asset


androidShowActivityIndicatorOnLoading: -1
iosUseCustomAppBackgroundBehavior: 0
iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1
allowedAutorotateToPortraitUpsideDown: 1
allowedAutorotateToPortrait: 0
allowedAutorotateToPortraitUpsideDown: 0
allowedAutorotateToLandscapeRight: 1
allowedAutorotateToLandscapeLeft: 1
useOSAutorotation: 1

resolutionScalingMode: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier: {}
applicationIdentifier:
Android: com.UnityTechnologies.LoadyDungeons
buildNumber:
Standalone: 0
iPhone: 0

- m_Textures: []
m_Width: 192
m_Height: 192
m_Kind: 0
m_Kind: 1
m_Kind: 0
m_Kind: 1
m_Kind: 0
m_Kind: 1
m_Kind: 0
m_Kind: 1
m_Kind: 0
m_Kind: 1
m_Kind: 0
m_Kind: 1
m_Kind: 1
m_Kind: 0
m_Kind: 1
m_Kind: 0
m_Kind: 1
m_Kind: 0
m_Kind: 1
m_Kind: 0
m_Kind: 1
m_Kind: 0
m_Kind: 1
m_Kind: 0
m_SubKind:
m_BuildTargetBatching:
- m_BuildTarget: Standalone

22
ProjectSettings/QualitySettings.asset


QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 5
m_CurrentQuality: 4
m_QualitySettings:
- serializedVersion: 2
name: Very Low

shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
blendWeights: 1
skinWeights: 1
textureQuality: 1
anisotropicTextures: 0
antiAliasing: 0

asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Low

shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
blendWeights: 2
skinWeights: 2
textureQuality: 0
anisotropicTextures: 0
antiAliasing: 0

asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Medium

shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
blendWeights: 2
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0

asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: High

shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
blendWeights: 2
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0

asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Very High

shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
blendWeights: 4
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2

asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Ultra

shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
blendWeights: 4
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2

asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
Android: 2
Android: 3
Lumin: 5
Nintendo 3DS: 5
Nintendo Switch: 5

10
UserSettings/EditorUserSettings.asset


value: 22424703114646680e0b0227036c6c0419051d6439262f2434
flags: 0
RecentlyUsedScenePath-1:
value: 22424703114646680e0b0227036c731f171311242b1b2535232c5326ece92021
value: 22424703114646680e0b0227036c7315001214157c7a68252320092a
value: 22424703114646680e0b0227036c7315001214157c7a68252320092a
value: 22424703114646680e0b0227036c7315001214157c7968252320092a
value: 22424703114646680e0b0227036c7315001214157c7968252320092a
value: 22424703114646680e0b0227036c7315001214157c7868252320092a
value: 22424703114646680e0b0227036c7315001214157c7868252320092a
value: 22424703114646680e0b0227036c7315001214157c7b68252320092a
value: 22424703114646680e0b0227036c7315001214157c7b68252320092a
value: 22424703114646680e0b0227036c731f171311242b1b2535232c5326ece92021
flags: 0
RecentlyUsedScenePath-6:
value: 22424703114646680e0b0227036c72111f19352f223d68252320092a

正在加载...
取消
保存