Arturo Nereu
3 年前
当前提交
7daedfc1
共有 22 个文件被更改,包括 136 次插入 和 2292 次删除
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14Assets/Models/Environment/Castle_Flag.fbx.meta
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14Assets/Models/Environment/Cave_Crystals.fbx.meta
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14Assets/Models/Environment/Forest_Trees.fbx.meta
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14Assets/Models/Environment/Forest_Vegetation.fbx.meta
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19Assets/Models/Environment/Level_Ruins.fbx.meta
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14Assets/Models/Environment/Ruins_Columns.fbx.meta
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14Assets/Models/Environment/Ruins_PalmTree.fbx.meta
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54Assets/Scenes/Store.unity
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209Assets/Scenes/Level_00.unity
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12UserSettings/EditorUserSettings.asset
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18Assets/Scripts/MonetizationManager.cs
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11Assets/Scripts/MonetizationManager.cs.meta
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7Assets/Prefabs/Player.prefab.meta
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46Assets/Prefabs/GameManager.prefab
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7Assets/Prefabs/GameManager.prefab.meta
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393Assets/Prefabs/GameplayCanvas.prefab
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7Assets/Prefabs/GameplayCanvas.prefab.meta
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1001Assets/Prefabs/JumpParticles.prefab
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7Assets/Prefabs/JumpParticles.prefab.meta
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553Assets/Prefabs/Player.prefab
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0/Assets/Scenes/Level_00.unity.meta
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0/Assets/Scenes/Level_00.unity
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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{ |
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// Start is called before the first frame update
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void Start() |
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{ |
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} |
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// Update is called once per frame
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void Update() |
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{ |
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