浏览代码

Added a floor layer to only allow input when in a floor collider

/AdsTesting
Arturo Nereu 4 年前
当前提交
525f540b
共有 6 个文件被更改,包括 633 次插入228 次删除
  1. 102
      Assets/Scenes/Level_00.unity
  2. 145
      Assets/Scenes/Level_01.unity
  3. 387
      Assets/Scenes/Level_02.unity
  4. 220
      Assets/Scenes/Level_03.unity
  5. 5
      Assets/Scripts/PlayerController.cs
  6. 2
      ProjectSettings/TagManager.asset

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5
Assets/Scripts/PlayerController.cs


[SerializeField]
private Animator m_AnimatorController;
[SerializeField]
private LayerMask m_InputCollisionLayer;
private bool m_HasKey = false;
private Rigidbody m_Rigidbody;

void MoveToPosition(Vector2 screenPosition)
{
if (Physics.Raycast(m_MainCamera.ScreenPointToRay(screenPosition), out m_HitInfo))
if (Physics.Raycast(m_MainCamera.ScreenPointToRay(screenPosition), out m_HitInfo, Mathf.Infinity, m_InputCollisionLayer))
{
// don't move if touching close to character
if (Vector3.Distance(m_Rigidbody.position, m_HitInfo.point) > k_MinMovementDistance)

2
ProjectSettings/TagManager.asset


- UI
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- Floor
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