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Merge branch 'main' into Lune-Blocking

/AdsTesting
Arturo Nereu 3 年前
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4d2516ca
共有 6 个文件被更改,包括 17 次插入5 次删除
  1. 8
      Assets/AddressableAssetsData/Windows/addressables_content_state.bin
  2. 2
      Assets/Scripts/GameManager.cs
  3. 12
      Assets/Scripts/Loading.cs

8
Assets/AddressableAssetsData/Windows/addressables_content_state.bin


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2
Assets/Scripts/GameManager.cs


public static void LoadNextLevel()
{
//TODO: Show old workflow
Addressables.LoadSceneAsync("LoadingScene", UnityEngine.SceneManagement.LoadSceneMode.Single, true);
}

12
Assets/Scripts/Loading.cs


public class Loading : MonoBehaviour
{
private bool m_LoadingComplete = false;
[SerializeField]
private Slider m_LoadingSlider;

{
// The scene is loaded, show the button and now turn the scene on?
m_PlayButton.SetActive(true);
//m_LoadingComplete = true;
}
public void GoToNextLevel()

private void Update()
{
m_LoadingSlider.value = m_SceneHandle.PercentComplete;
// TODO: Comment the range of the percentcomplete
//if (!m_LoadingComplete)
{
m_LoadingSlider.value = m_SceneHandle.PercentComplete;
}
//Make the oncomplete
}

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