浏览代码

Added Addressables Package

/hw-training
Arturo Nereu 3 年前
当前提交
3cf33c1a
共有 44 个文件被更改,包括 737 次插入13 次删除
  1. 43
      Assets/Scenes/Level_00.unity
  2. 23
      Assets/Scripts/PlayerConfigurator.cs
  3. 1
      Packages/manifest.json
  4. 12
      Packages/packages-lock.json
  5. 8
      Assets/AddressableAssetsData.meta
  6. 95
      Assets/AddressableAssetsData/AddressableAssetSettings.asset
  7. 8
      Assets/AddressableAssetsData/AddressableAssetSettings.asset.meta
  8. 8
      Assets/AddressableAssetsData/AssetGroupTemplates.meta
  9. 72
      Assets/AddressableAssetsData/AssetGroupTemplates/Packed Assets.asset
  10. 8
      Assets/AddressableAssetsData/AssetGroupTemplates/Packed Assets.asset.meta
  11. 8
      Assets/AddressableAssetsData/AssetGroups.meta
  12. 36
      Assets/AddressableAssetsData/AssetGroups/Built In Data.asset
  13. 8
      Assets/AddressableAssetsData/AssetGroups/Built In Data.asset.meta
  14. 25
      Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset
  15. 8
      Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset.meta
  16. 57
      Assets/AddressableAssetsData/AssetGroups/Hats.asset
  17. 8
      Assets/AddressableAssetsData/AssetGroups/Hats.asset.meta
  18. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas.meta
  19. 17
      Assets/AddressableAssetsData/AssetGroups/Schemas/Built In Data_PlayerDataGroupSchema.asset
  20. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/Built In Data_PlayerDataGroupSchema.asset.meta
  21. 41
      Assets/AddressableAssetsData/AssetGroups/Schemas/Default Local Group_BundledAssetGroupSchema.asset
  22. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/Default Local Group_BundledAssetGroupSchema.asset.meta
  23. 16
      Assets/AddressableAssetsData/AssetGroups/Schemas/Default Local Group_ContentUpdateGroupSchema.asset
  24. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/Default Local Group_ContentUpdateGroupSchema.asset.meta
  25. 41
      Assets/AddressableAssetsData/AssetGroups/Schemas/Hats_BundledAssetGroupSchema.asset
  26. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/Hats_BundledAssetGroupSchema.asset.meta
  27. 16
      Assets/AddressableAssetsData/AssetGroups/Schemas/Hats_ContentUpdateGroupSchema.asset
  28. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/Hats_ContentUpdateGroupSchema.asset.meta
  29. 8
      Assets/AddressableAssetsData/DataBuilders.meta
  30. 20
      Assets/AddressableAssetsData/DataBuilders/BuildScriptFastMode.asset
  31. 8
      Assets/AddressableAssetsData/DataBuilders/BuildScriptFastMode.asset.meta
  32. 20
      Assets/AddressableAssetsData/DataBuilders/BuildScriptPackedMode.asset
  33. 8
      Assets/AddressableAssetsData/DataBuilders/BuildScriptPackedMode.asset.meta
  34. 20
      Assets/AddressableAssetsData/DataBuilders/BuildScriptPackedPlayMode.asset
  35. 8
      Assets/AddressableAssetsData/DataBuilders/BuildScriptPackedPlayMode.asset.meta
  36. 20
      Assets/AddressableAssetsData/DataBuilders/BuildScriptVirtualMode.asset
  37. 8
      Assets/AddressableAssetsData/DataBuilders/BuildScriptVirtualMode.asset.meta
  38. 15
      Assets/AddressableAssetsData/DefaultObject.asset
  39. 8
      Assets/AddressableAssetsData/DefaultObject.asset.meta

43
Assets/Scenes/Level_00.unity


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23
Assets/Scripts/PlayerConfigurator.cs


using UnityEngine;
//using UnityEngine.AddressableAssets;
//using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
public class PlayerConfigurator : MonoBehaviour
{

//[SerializeField]
//private GameManagerSO m_GameManager;
//private AsyncOperationHandle m_HatLoadingHandle;
private AsyncOperationHandle m_HatLoadingHandle;
//If the condition is met, then a hat has been unlocked
//if(m_GameManager.s_ActiveHat >= 0)
//{
// SetHat(string.Format("Hat{0:00}", m_GameManager.s_ActiveHat));
//}
SetHat(string.Format("Hat{0:00}", Random.Range(0,3)));
}
// TODO: Change the string parameter

// looks something like the following line, however, this version is not Asynchronous
// GameObject.Instantiate(prefabToInstantiate);
//m_HatLoadingHandle = Addressables.InstantiateAsync(hatKey, m_HatAnchor, false);
m_HatLoadingHandle = Addressables.InstantiateAsync(hatKey, m_HatAnchor, false);
//m_HatLoadingHandle.Completed += OnHatInstantiated;
m_HatLoadingHandle.Completed += OnHatInstantiated;
/*
if(obj.Status == AsyncOperationStatus.Succeeded)
if (obj.Status == AsyncOperationStatus.Succeeded)
{
Debug.Log("Hat instantiated successfully");
}

*/
}

1
Packages/manifest.json


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"com.unity.addressables": "1.16.19",
"com.unity.ads": "3.7.3",
"com.unity.cinemachine": "2.7.4",
"com.unity.ide.visualstudio": "2.0.9",

12
Packages/packages-lock.json


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