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Merge branch 'main' of https://github.com/UnityTechnologies/LoadyDungeons into Lune-Blocking

/AdsTesting
felinearts 4 年前
当前提交
026491a3
共有 33 个文件被更改,包括 5260 次插入786 次删除
  1. 22
      Assets/AddressableAssetsData/AssetGroups/Hats.asset
  2. 2
      Assets/Art/Goal_Door.fbx.meta
  3. 104
      Assets/Prefabs/Door.prefab
  4. 95
      Assets/Prefabs/GameplayCanvas.prefab
  5. 130
      Assets/Prefabs/Hats/Hat00.prefab
  6. 140
      Assets/Prefabs/Hats/Hat01.prefab
  7. 139
      Assets/Prefabs/Hats/Hat02.prefab
  8. 35
      Assets/Prefabs/Player.prefab
  9. 361
      Assets/Scenes/Level_00.unity
  10. 92
      Assets/Scenes/LoadingScene.unity
  11. 250
      Assets/Scenes/MainMenu.unity
  12. 20
      Assets/Scripts/PlayerConfigurator.cs
  13. 1
      Packages/manifest.json
  14. 6
      Packages/packages-lock.json
  15. 8
      Assets/Models.meta
  16. 108
      Assets/Prefabs/Hats/Hat03.prefab
  17. 7
      Assets/Prefabs/Hats/Hat03.prefab.meta
  18. 8
      Assets/Textures.meta
  19. 8
      Assets/Textures/UI.meta
  20. 82
      Assets/Textures/UI/CloseButton.png
  21. 128
      Assets/Textures/UI/CloseButton.png.meta
  22. 1001
      Assets/Textures/UI/EmeraldBackground.png
  23. 92
      Assets/Textures/UI/EmeraldBackground.png.meta
  24. 607
      Assets/Textures/UI/GenericButton.png
  25. 128
      Assets/Textures/UI/GenericButton.png.meta
  26. 122
      Assets/Textures/UI/KeyIcon.png
  27. 128
      Assets/Textures/UI/KeyIcon.png.meta
  28. 1001
      Assets/Textures/UI/LoadyDungeonsLogo.png
  29. 128
      Assets/Textures/UI/LoadyDungeonsLogo.png.meta
  30. 1001
      Assets/Textures/UI/PinkBackground.png
  31. 92
      Assets/Textures/UI/PinkBackground.png.meta

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[SerializeField]
private Transform m_HatAnchor;
[SerializeField]
private Transform m_AccessoryAnchor;
SetHat(string.Format("Hat{0:00}", UnityEngine.Random.Range(0, 3)));
}
// Update is called once per frame
void Update()
{
SetHat(string.Format("Hat{0:00}", UnityEngine.Random.Range(0, 4)));
}
// TODO: Change the string parameter

private void OnHatInstantiated(AsyncOperationHandle<GameObject> obj)
{
Debug.Log("Hat Instantiated");
}
private void SetAccessory(string accessoryKey)
{
Addressables.InstantiateAsync(accessoryKey, m_AccessoryAnchor, false).Completed += OnAccessoryInstantiated;
}
private void OnAccessoryInstantiated(AsyncOperationHandle<GameObject> obj)
{
Debug.Log("Accessory Instantiated");
}
}

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