Arturo Nereu
3 年前
当前提交
00ce3352
共有 48 个文件被更改,包括 46 次插入 和 4577 次删除
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11Assets/Models/Dino.fbx.meta
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10Assets/Scripts/PlayerConfigurator.cs
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8Assets/Scripts/PlayerController.cs
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55Assets/Scripts/Store.cs
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4ProjectSettings/ProjectVersion.txt
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17UserSettings/EditorUserSettings.asset
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7Assets/Scenes/Level_01.unity.meta
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7Assets/Scenes/Level_02.unity.meta
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7Assets/Scenes/Level_03.unity.meta
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1001Assets/Scenes/LoadingScene.unity
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7Assets/Scenes/LoadingScene.unity.meta
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8Assets/Scenes/Level_01.meta
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8Assets/Scenes/Level_02.meta
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8Assets/Scenes/Level_03.meta
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1001Assets/Scenes/Level_01.unity
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63Assets/Scenes/Level_01Settings.lighting
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8Assets/Scenes/Level_01Settings.lighting.meta
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8Assets/Scenes/Level_01_Profiles.meta
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1001Assets/Scenes/Level_02.unity
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63Assets/Scenes/Level_02Settings.lighting
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8Assets/Scenes/Level_02Settings.lighting.meta
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1001Assets/Scenes/Level_03.unity
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63Assets/Scenes/Level_03Settings.lighting
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8Assets/Scenes/Level_03Settings.lighting.meta
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8Assets/Scenes/Store.meta
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49Assets/Scripts/Loading.cs
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11Assets/Scripts/Loading.cs.meta
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29Assets/Scripts/GameplayUI.cs
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11Assets/Scripts/GameplayUI.cs.meta
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7Assets/Scripts/GameManagerMB.cs
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54Assets/Scripts/GameManagerSO.cs
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11Assets/Scripts/GameManagerSO.cs.meta
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11Assets/Scripts/GameManagerMB.cs.meta
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15Assets/Scripts/DustParticles.cs
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11Assets/Scripts/DustParticles.cs.meta
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8Assets/Scripts/Tools.meta
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8Assets/Rendering.meta
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8Assets/ScriptableObjects.meta
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0/Assets/Scenes/Leve_00.unity
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0/Assets/Scenes/Leve_00.unity.meta
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Assets/Scenes/LoadingScene.unity
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Assets/Scenes/Level_01.unity
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Assets/Scenes/Level_02.unity
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1001
Assets/Scenes/Level_03.unity
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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using UnityEngine; |
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using UnityEngine.AddressableAssets; |
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using UnityEngine.UI; |
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using UnityEngine.ResourceManagement.AsyncOperations; |
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public class Loading : MonoBehaviour |
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{ |
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private AsyncOperationHandle m_SceneHandle; |
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[SerializeField] |
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private Slider m_LoadingSlider; |
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[SerializeField] |
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private GameObject m_PlayButton; |
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[SerializeField] |
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private GameManagerSO m_GameManager; |
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void OnEnable() |
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{ |
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m_SceneHandle = Addressables.DownloadDependenciesAsync("Level_0" + m_GameManager.s_CurrentLevel); |
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m_SceneHandle.Completed += OnSceneLoaded; |
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} |
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private void OnDisable() |
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{ |
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m_SceneHandle.Completed -= OnSceneLoaded; |
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} |
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private void OnSceneLoaded(AsyncOperationHandle obj) |
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{ |
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// We show the UI button once the scene is successfully downloaded
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if(obj.Status == AsyncOperationStatus.Succeeded) |
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{ |
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m_PlayButton.SetActive(true); |
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} |
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} |
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public void GoToNextLevel() |
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{ |
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Addressables.LoadSceneAsync("Level_0" + m_GameManager.s_CurrentLevel, UnityEngine.SceneManagement.LoadSceneMode.Single, true); |
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} |
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private void Update() |
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{ |
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// We don't need to check for this value every single frame, and certainly not after the scene has been loaded
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m_LoadingSlider.value = m_SceneHandle.GetDownloadStatus().Percent; |
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} |
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} |
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fileFormatVersion: 2 |
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externalObjects: {} |
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defaultReferences: [] |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class GameplayUI : MonoBehaviour |
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{ |
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[SerializeField] |
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private Button m_ExitButton; |
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[SerializeField] |
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private Image m_KeyIndicator; |
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[SerializeField] |
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private GameManagerSO m_GameManager; |
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private void OnEnable() |
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{ |
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m_ExitButton.onClick.AddListener(m_GameManager.ExitGameplay); |
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} |
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private void OnDisable() |
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{ |
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m_ExitButton.onClick.RemoveListener(m_GameManager.ExitGameplay); |
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} |
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public void KeyCollected() |
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{ |
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m_KeyIndicator.color = Color.white; |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 3499c2035b3e5e9418ca5bbe4d23d9da |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using UnityEngine; |
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|
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public class GameManagerMB : MonoBehaviour |
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{ |
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[SerializeField] |
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private GameManagerSO m_GameManager; |
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} |
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using System.Collections; |
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using UnityEngine; |
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using UnityEngine.AddressableAssets; |
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|
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[CreateAssetMenu()] |
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public class GameManagerSO : ScriptableObject |
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{ |
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public int s_CurrentLevel = 0; |
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public int s_MaxAvailableLevel = 4; |
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|
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// The value of -1 means no hats have been purchased
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public int s_ActiveHat = -1; |
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public void OnEnable() |
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{ |
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// When we go to the
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s_CurrentLevel = 0; |
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} |
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public void ExitGame() |
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{ |
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s_CurrentLevel = 0; |
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} |
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public void LoadNextLevel() |
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{ |
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// We are going to be using the Addressables API to manage our scene loading and unloading, the equivalent way on the UnityEngine.SceneManagement API is:
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// SceneManager.LoadSceneAsync("LoadingScene", LoadSceneMode.Single);
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// Scene loaded in Single mode, the previously loaded scenes will be disposed by the Addressables.
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Addressables.LoadSceneAsync("LoadingScene", UnityEngine.SceneManagement.LoadSceneMode.Single, true); |
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} |
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public void LevelCompleted() |
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{ |
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s_CurrentLevel++; |
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// Just to make sure we don't try to go beyond the allowed number of levels.
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s_CurrentLevel = s_CurrentLevel % s_MaxAvailableLevel; |
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LoadNextLevel(); |
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} |
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public void ExitGameplay() |
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{ |
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Addressables.LoadSceneAsync("MainMenu", UnityEngine.SceneManagement.LoadSceneMode.Single, true); |
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} |
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public void LoadStore() |
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{ |
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Addressables.LoadSceneAsync("Store", UnityEngine.SceneManagement.LoadSceneMode.Single, true); |
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} |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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|
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public class DustParticles : MonoBehaviour |
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{ |
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|
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[SerializeField] |
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private ParticleSystem m_ParticleSystem; |
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|
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public void PlayParticles() |
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{ |
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m_ParticleSystem.Play(); |
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} |
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} |
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fileFormatVersion: 2 |
|||
guid: e5c863eaf57c6d246a1faa0ec2cc986c |
|||
folderAsset: yes |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
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guid: e6916975b1f5ca840be494b486802ab3 |
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folderAsset: yes |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 67daac2eb6d70c547a6061ea49ecfa32 |
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folderAsset: yes |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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