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34 行
930 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public struct CustomInputContextIcon
{
public string customInputContextString;
public Sprite customInputContextIcon;
}
[CreateAssetMenu(fileName = "Device Display Settings", menuName = "Scriptable Objects/Device Display Settings", order = 1)]
public class DeviceDisplaySettings : ScriptableObject
{
public string deviceDisplayName;
public Color deviceDisplayColor;
public bool deviceHasContextIcons;
public Sprite buttonNorthIcon;
public Sprite buttonSouthIcon;
public Sprite buttonWestIcon;
public Sprite buttonEastIcon;
public Sprite triggerRightFrontIcon;
public Sprite triggerRightBackIcon;
public Sprite triggerLeftFrontIcon;
public Sprite triggerLeftBackIcon;
public List<CustomInputContextIcon> customContextIcons = new List<CustomInputContextIcon>();
}