此示例项目是为了演示 Unity 输入系统的各种工具和功能。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

34 行
1.1 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.UI;
using UnityEngine.EventSystems;
public class EventSystemManager : Singleton<EventSystemManager>
{
[Header("Component References")]
public EventSystem eventSystem;
public InputSystemUIInputModule inputSystemUIInputModule;
public void SetCurrentSelectedGameObject(GameObject newSelectedGameObject)
{
eventSystem.SetSelectedGameObject(newSelectedGameObject);
Button newSelectable = newSelectedGameObject.GetComponent<Button>();
newSelectable.Select();
newSelectable.OnSelect(null);
}
public void UpdateActionAssetToFocusedPlayer()
{
PlayerController focusedPlayerController = GameManager.Instance.GetFocusedPlayerController();
inputSystemUIInputModule.actionsAsset = focusedPlayerController.GetActionAsset();
}
public InputActionAsset GetInputActionAsset()
{
return inputSystemUIInputModule.actionsAsset;
}
}