using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIManager : Singleton { [Header("Sub-Behaviours")] public UIMenuBehaviour uiMenuBehaviour; public void SetupManager() { uiMenuBehaviour.SetupBehaviour(); } public void UpdateUIMenuState(bool newState) { uiMenuBehaviour.UpdateUIMenuState(newState); } public void MenuButtonOptionSelected(int newPanelID) { uiMenuBehaviour.SwitchUIContextPanels(newPanelID); } }