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Fix: Added Physics Material to stop Warriors rigidbodies from spinning on collision

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andytouch 4 年前
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efd067a7
共有 5 个文件被更改,包括 49 次插入22 次删除
  1. 39
      InputSystem_Warriors_Project/Assets/Prefabs/Warrior/Warrior_Base.prefab
  2. 10
      InputSystem_Warriors_Project/Assets/Scenes/Scene_Example_Warriors.unity
  3. 14
      InputSystem_Warriors_Project/Assets/PhysicsMaterials/PhysicsMaterial_Warrior.physicMaterial
  4. 8
      InputSystem_Warriors_Project/Assets/PhysicsMaterials/PhysicsMaterial_Warrior.physicMaterial.meta

39
InputSystem_Warriors_Project/Assets/Prefabs/Warrior/Warrior_Base.prefab


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8575827394537670898}
m_Material: {fileID: 0}
m_Material: {fileID: 13400000, guid: 03b71a9b19b997643bee36d3413800b9, type: 2}
m_IsTrigger: 0
m_Enabled: 1
m_Radius: 0.6

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m_PrefabAsset: {fileID: 0}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e20fb9a3b0e7eae4e9e630fc6e8b1a3f, type: 3}
m_Name:
m_EditorClassIdentifier:
playerRigidbody: {fileID: 7172747186723065525}
playerAnimator: {fileID: 8575827394544941706}
movementSpeed: 3
smoothingSpeed: 3
--- !u!114 &3962737691817372547
MonoBehaviour:
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m_ActionEvents:
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m_DefaultActionMap: Player Controls
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m_Camera: {fileID: 0}
--- !u!114 &4386547555022103130
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8575827394537670898}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e20fb9a3b0e7eae4e9e630fc6e8b1a3f, type: 3}
m_Name:
m_EditorClassIdentifier:
playerRigidbody: {fileID: 7172747186723065525}
playerAnimator: {fileID: 8575827394544941706}
useOldInputManager: 0
playerInput: {fileID: 0}
movementSpeed: 3
smoothingSpeed: 3
--- !u!1001 &8575827394537639914
PrefabInstance:
m_ObjectHideFlags: 0

10
InputSystem_Warriors_Project/Assets/Scenes/Scene_Example_Warriors.unity


m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 0
m_UseShadowmask: 1
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2

m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_IntensityMultiplier: 1
m_IntensityMultiplier: 1.4
m_BlendDistance: 1
m_HDR: 1
m_BoxProjection: 0

m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_RenderPostProcessing: 1
m_Antialiasing: 0
m_Antialiasing: 2
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0

m_EditorClassIdentifier:
mainCamera: {fileID: 963194227}
inScenePlayer: {fileID: 2028948613}
spawnMultiplePlayers: 0
spawnMultiplePlayers: 1
numberOfPlayers: 5
numberOfPlayers: 2
spawnArea: {x: 4, y: 0, z: 4}
pauseMenu: {fileID: 1854239559}
--- !u!4 &1134540116

14
InputSystem_Warriors_Project/Assets/PhysicsMaterials/PhysicsMaterial_Warrior.physicMaterial


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--- !u!134 &13400000
PhysicMaterial:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PhysicsMaterial_Warrior
dynamicFriction: 0
staticFriction: 0
bounciness: 0
frictionCombine: 0
bounceCombine: 0

8
InputSystem_Warriors_Project/Assets/PhysicsMaterials/PhysicsMaterial_Warrior.physicMaterial.meta


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