浏览代码

Improvement: DeviceDisplaySettings now can have Custom Input Contexts

/V2
andytouch 4 年前
当前提交
acafa139
共有 35 个文件被更改,包括 1999 次插入187 次删除
  1. 10
      InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplaySettings_NintendoSwitchProController.asset
  2. 15
      InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplaySettings_PlayStationDualshock4.asset
  3. 12
      InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplaySettings_XboxController.asset
  4. 37
      InputSystem_Warriors_Project/Assets/Input/InputActions_Player.inputactions
  5. 162
      InputSystem_Warriors_Project/Assets/Scenes/Scene_Example_Warriors.unity
  6. 49
      InputSystem_Warriors_Project/Assets/Scripts/Editor/DeviceDisplaySettingsEditor.cs
  7. 40
      InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayConfigurator.cs
  8. 9
      InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplaySettings.cs
  9. 4
      InputSystem_Warriors_Project/Packages/packages-lock.json
  10. 25
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Home.png
  11. 128
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Home.png.meta
  12. 19
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Left_Stick.png
  13. 128
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Left_Stick.png.meta
  14. 5
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Minus.png
  15. 128
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Minus.png.meta
  16. 4
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Plus.png
  17. 128
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Plus.png.meta
  18. 21
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Right_Stick.png
  19. 128
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Right_Stick.png.meta
  20. 13
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Square.png
  21. 128
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Square.png.meta
  22. 13
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Left_Stick_Click.png
  23. 128
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Left_Stick_Click.png.meta
  24. 15
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Right_Stick_Click.png
  25. 128
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Right_Stick_Click.png.meta
  26. 16
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Share.png
  27. 128
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Share.png.meta
  28. 7
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Touch_Pad.png
  29. 128
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Touch_Pad.png.meta
  30. 13
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_Left_Stick_Click.png
  31. 128
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_Left_Stick_Click.png.meta
  32. 15
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_Right_Stick_Click.png
  33. 128
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_Right_Stick_Click.png.meta
  34. 18
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_Windows.png
  35. 128
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_Windows.png.meta

10
InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplaySettings_NintendoSwitchProController.asset


type: 3}
triggerLeftBackIcon: {fileID: 21300000, guid: 5b3c19f5c4c0ba64e966b8b617c2c26f,
type: 3}
customContextIcons:
- customInputContextString: Right Stick Press
customInputContextIcon: {fileID: 21300000, guid: 61b18d5b639ac5c4bbce0779a7a6be78,
type: 3}
- customInputContextString: Left Stick Press
customInputContextIcon: {fileID: 21300000, guid: 66adf8b974a2bf04f89f4f4bafd389f7,
type: 3}
- customInputContextString: Select
customInputContextIcon: {fileID: 21300000, guid: 2b26cc0b9a2dce248ba53e059a2db679,
type: 3}

15
InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplaySettings_PlayStationDualshock4.asset


m_Script: {fileID: 11500000, guid: e9ea9a11d318323458a19965038cc9a3, type: 3}
m_Name: DeviceDisplaySettings_PlayStationDualshock4
m_EditorClassIdentifier:
deviceDisplayName: PlayStation
deviceDisplayName: PlayStation 4
deviceDisplayColor: {r: 0, g: 0.44705886, b: 1, a: 1}
deviceHasContextIcons: 1
buttonNorthIcon: {fileID: 21300000, guid: 72bbdf5c15867b941ac7f79185b77555, type: 3}

type: 3}
triggerLeftBackIcon: {fileID: 21300000, guid: ac37aede1951f9e41860895428f801b1,
type: 3}
customContextIcons:
- customInputContextString: Right Stick Press
customInputContextIcon: {fileID: 21300000, guid: 5f16fc2f989c8b740a47647d285d867b,
type: 3}
- customInputContextString: Left Stick Press
customInputContextIcon: {fileID: 21300000, guid: c9f67eb2a39c6104e85ea83d2a617c8f,
type: 3}
- customInputContextString: touchpadButton
customInputContextIcon: {fileID: 21300000, guid: 521d85a426fcfbc46a2a6f970d880bd1,
type: 3}
- customInputContextString: Select
customInputContextIcon: {fileID: 21300000, guid: 04acd82e9b5a4554dab130bbe48818f5,
type: 3}

12
InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplaySettings_XboxController.asset


m_Script: {fileID: 11500000, guid: e9ea9a11d318323458a19965038cc9a3, type: 3}
m_Name: DeviceDisplaySettings_XboxController
m_EditorClassIdentifier:
deviceDisplayName: Xbox
deviceDisplayName: Xbox One
deviceDisplayColor: {r: 0.5137255, g: 0.9058824, b: 0.3137255, a: 1}
deviceHasContextIcons: 1
buttonNorthIcon: {fileID: 21300000, guid: 5f68108cbf049074080c98561049c673, type: 3}

type: 3}
triggerLeftBackIcon: {fileID: 21300000, guid: 226cdd2181712ce4986128c9b84d871b,
type: 3}
customContextIcons:
- customInputContextString: Right Stick Press
customInputContextIcon: {fileID: 21300000, guid: 9c85918f8f7d23f41999376ea50f0553,
type: 3}
- customInputContextString: Left Stick Press
customInputContextIcon: {fileID: 21300000, guid: 5945ba5f8ce012945b1b11c3a44c4dcd,
type: 3}
- customInputContextString: Select
customInputContextIcon: {fileID: 21300000, guid: 296318459230f404289d13da06e8d199,
type: 3}

37
InputSystem_Warriors_Project/Assets/Input/InputActions_Player.inputactions


},
{
"name": "",
"id": "7e04bd42-932a-47a3-8864-5ff3db25c21b",
"id": "7bc14fbd-1107-4761-aa6f-b3367d7705e6",
"groups": "Gamepad",
"groups": "",
"action": "TogglePause",
"isComposite": false,
"isPartOfComposite": false

},
{
"name": "",
"id": "cd72445d-e16d-49c4-8e4a-cd427d0d5fe9",
"path": "*/{Submit}",
"id": "14559c94-e8a7-426b-8687-fa5f1420a0c1",
"path": "<Mouse>/leftButton",
"groups": "",
"action": "Submit",
"groups": "Keyboard And Mouse",
"action": "Left Click",
"id": "14559c94-e8a7-426b-8687-fa5f1420a0c1",
"path": "<Mouse>/leftButton",
"id": "b35f103a-716c-4078-ad8d-66c5fb7fbb45",
"path": "<Touchscreen>/touch*/press",
"groups": "Keyboard And Mouse",
"groups": "Touchscreen",
"action": "Left Click",
"isComposite": false,
"isPartOfComposite": false

"id": "b35f103a-716c-4078-ad8d-66c5fb7fbb45",
"path": "<Touchscreen>/touch*/press",
"id": "40b14102-9017-4522-862f-97d92a0da5f6",
"path": "*/{Submit}",
"interactions": "",
"processors": "",
"groups": "",
"action": "Submit",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "c88534db-dffe-4245-85c8-f41ba53024a1",
"path": "<Gamepad>/buttonSouth",
"groups": "Touchscreen",
"action": "Left Click",
"groups": "",
"action": "Submit",
"isComposite": false,
"isPartOfComposite": false
}

162
InputSystem_Warriors_Project/Assets/Scenes/Scene_Example_Warriors.unity


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49
InputSystem_Warriors_Project/Assets/Scripts/Editor/DeviceDisplaySettingsEditor.cs


public SerializedProperty triggerLeftFrontIconProperty;
public SerializedProperty triggerLeftBackIconProperty;
//Icon - Custom Contexts
private ReorderableList customInputContextIconList;
void OnEnable()
{
//Display Name

triggerRightBackIconProperty = serializedObject.FindProperty("triggerRightBackIcon");
triggerLeftFrontIconProperty = serializedObject.FindProperty("triggerLeftFrontIcon");
triggerLeftBackIconProperty = serializedObject.FindProperty("triggerLeftBackIcon");
DrawCustomContextList();
}
void DrawCustomContextList()
{
customInputContextIconList = new ReorderableList(serializedObject, serializedObject.FindProperty("customContextIcons"), true, true, true, true);
customInputContextIconList.drawHeaderCallback = (Rect rect) => {
EditorGUI.LabelField(CalculateColumn(rect, 1, 15, 0), "Input Binding String");
EditorGUI.LabelField(CalculateColumn(rect, 2, 15, 0), "Display Icon");
};
customInputContextIconList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => {
var element = customInputContextIconList.serializedProperty.GetArrayElementAtIndex(index);
rect.y += 2;
EditorGUI.PropertyField(CalculateColumn(rect, 1, 0, 0), element.FindPropertyRelative("customInputContextString"), GUIContent.none);
EditorGUI.PropertyField(CalculateColumn(rect, 2, 10, 10), element.FindPropertyRelative("customInputContextIcon"), GUIContent.none);
};
}
public override void OnInspectorGUI()

EditorGUILayout.PropertyField(triggerRightBackIconProperty);
EditorGUILayout.PropertyField(triggerLeftFrontIconProperty);
EditorGUILayout.PropertyField(triggerLeftBackIconProperty);
DrawSpaceGUI(3);
EditorGUILayout.LabelField("Icons - Custom Contexts", EditorStyles.boldLabel);
customInputContextIconList.DoLayoutList();
}
serializedObject.ApplyModifiedProperties();

{
EditorGUILayout.Space();
}
}
Rect CalculateColumn(Rect rect, int columnNumber, float xPadding, float xWidth)
{
float xPosition = rect.x;
switch (columnNumber)
{
case 1:
xPosition = rect.x + xPadding;
break;
case 2:
xPosition = rect.x + rect.width/2 + xPadding;
break;
}
return new Rect(xPosition, rect.y, rect.width / 2 - xWidth, EditorGUIUtility.singleLineHeight);
}

40
InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayConfigurator.cs


Sprite FilterForDeviceInputBinding(DeviceSet targetDeviceSet, string inputBinding)
{
Sprite selectedSpriteIcon = null;
Sprite spriteIcon = null;
selectedSpriteIcon = targetDeviceSet.deviceDisplaySettings.buttonNorthIcon;
spriteIcon = targetDeviceSet.deviceDisplaySettings.buttonNorthIcon;
selectedSpriteIcon = targetDeviceSet.deviceDisplaySettings.buttonSouthIcon;
spriteIcon = targetDeviceSet.deviceDisplaySettings.buttonSouthIcon;
selectedSpriteIcon = targetDeviceSet.deviceDisplaySettings.buttonWestIcon;
spriteIcon = targetDeviceSet.deviceDisplaySettings.buttonWestIcon;
selectedSpriteIcon = targetDeviceSet.deviceDisplaySettings.buttonEastIcon;
spriteIcon = targetDeviceSet.deviceDisplaySettings.buttonEastIcon;
selectedSpriteIcon = targetDeviceSet.deviceDisplaySettings.triggerRightFrontIcon;
spriteIcon = targetDeviceSet.deviceDisplaySettings.triggerRightFrontIcon;
selectedSpriteIcon = targetDeviceSet.deviceDisplaySettings.triggerRightBackIcon;
spriteIcon = targetDeviceSet.deviceDisplaySettings.triggerRightBackIcon;
selectedSpriteIcon = targetDeviceSet.deviceDisplaySettings.triggerRightBackIcon;
spriteIcon = targetDeviceSet.deviceDisplaySettings.triggerRightBackIcon;
selectedSpriteIcon = targetDeviceSet.deviceDisplaySettings.triggerLeftFrontIcon;
spriteIcon = targetDeviceSet.deviceDisplaySettings.triggerLeftFrontIcon;
selectedSpriteIcon = targetDeviceSet.deviceDisplaySettings.triggerLeftBackIcon;
spriteIcon = targetDeviceSet.deviceDisplaySettings.triggerLeftBackIcon;
selectedSpriteIcon = targetDeviceSet.deviceDisplaySettings.triggerLeftBackIcon;
spriteIcon = targetDeviceSet.deviceDisplaySettings.triggerLeftBackIcon;
break;
default:
for(int i = 0; i < targetDeviceSet.deviceDisplaySettings.customContextIcons.Count; i++)
{
if(targetDeviceSet.deviceDisplaySettings.customContextIcons[i].customInputContextString == inputBinding)
{
if(targetDeviceSet.deviceDisplaySettings.customContextIcons[i].customInputContextIcon != null)
{
spriteIcon = targetDeviceSet.deviceDisplaySettings.customContextIcons[i].customInputContextIcon;
}
}
}
return selectedSpriteIcon;
return spriteIcon;
}
public string GetDisconnectedName()

9
InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplaySettings.cs


using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public struct CustomInputContextIcon
{
public string customInputContextString;
public Sprite customInputContextIcon;
}
[CreateAssetMenu(fileName = "Device Display Settings", menuName = "Scriptable Objects/Device Display Settings", order = 1)]
public class DeviceDisplaySettings : ScriptableObject
{

public Sprite triggerRightBackIcon;
public Sprite triggerLeftFrontIcon;
public Sprite triggerLeftBackIcon;
public List<CustomInputContextIcon> customContextIcons = new List<CustomInputContextIcon>();
}

4
InputSystem_Warriors_Project/Packages/packages-lock.json


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25
InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Home.png

之前 之后
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