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You can learn more about the new Input System in this overview blogpost: https://blogs.unity3d.com/2019/10/14/introducing-the-new-input-system/ |
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**Input System Demonstrated Features** |
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**Input System Demonstrated Scenarios** |
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- Input Action Control Scheme for basic Player Controls (Directional Axis for Movement, Button press for Attack) |
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- Setting up Keyboard and Generic Gamepad bindings to the Control Scheme |
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- Tested with the follwing controllers: PlayStation Dualshock 4, Xbox One and Nintendo Switch Pro |
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- UI for rebdining action controls to new buttons and joysticks |
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- Displaying connected device data in both Screen Space and World Space UI |
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- Callbacks for an Input Device runtime disconnecting and reconnecting |
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**Other Demonstrated Features** |
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**Other Demonstrated Scenarios** |
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- Universal Render Pipeline's Camera Stacking for Overlay UI |
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- Universal Render Pipeline's Scriptable Render Pass for Scene Blur UI Overlay |
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- Universal Render Pipeline's Integrated Post-Processing for Tonemapping |
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