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49 行
1.6 KiB
49 行
1.6 KiB
using UnityEngine;
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using System.Collections.Generic;
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namespace HuaweiService.crash
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{
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public class AGConnectCrash_Data : IHmsBaseClass{
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public string name => "com.huawei.agconnect.crash.AGConnectCrash";
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}
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public class AGConnectCrash :HmsClass<AGConnectCrash_Data>
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{
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public AGConnectCrash (): base() { }
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public static AGConnectCrash getInstance() {
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return CallStatic<AGConnectCrash>("getInstance");
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}
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public void enableCrashCollection(bool arg0) {
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Call("enableCrashCollection", arg0);
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}
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public void testIt(Context arg0) {
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Call("testIt", arg0);
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}
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public void setUserId(string arg0) {
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Call("setUserId", arg0);
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}
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public void setCustomKey(string arg0, bool arg1) {
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Call("setCustomKey", arg0, arg1);
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}
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public void setCustomKey(string arg0, long arg1) {
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Call("setCustomKey", arg0, arg1);
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}
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public void setCustomKey(string arg0, int arg1) {
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Call("setCustomKey", arg0, arg1);
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}
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public void setCustomKey(string arg0, string arg1) {
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Call("setCustomKey", arg0, arg1);
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}
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public void setCustomKey(string arg0, double arg1) {
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Call("setCustomKey", arg0, arg1);
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}
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public void setCustomKey(string arg0, float arg1) {
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Call("setCustomKey", arg0, arg1);
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}
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public void log(int arg0, string arg1) {
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Call("log", arg0, arg1);
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}
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public void log(string arg0) {
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Call("log", arg0);
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}
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}
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}
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