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44 行
1.4 KiB
44 行
1.4 KiB
using UnityEngine;
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using System.Collections.Generic;
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namespace HuaweiService
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{
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public class Bundle_Data : IHmsBaseClass{
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public string name => "android.os.Bundle";
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}
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public class Bundle :HmsClass<Bundle_Data>
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{
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public Bundle (int arg0): base(arg0) { }
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public Bundle (ClassLoader arg0): base(arg0) { }
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public Bundle (): base() { }
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public Bundle (Bundle arg0): base(arg0) { }
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public Bundle (PersistableBundle arg0): base(arg0) { }
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public void putByte(string arg0, byte arg1) {
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Call("putByte", arg0, arg1);
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}
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public void putShort(string arg0, short arg1) {
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Call("putShort", arg0, arg1);
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}
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public void putChar(string arg0, char arg1) {
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Call("putChar", arg0, arg1);
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}
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public void putFloat(string arg0, float arg1) {
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Call("putFloat", arg0, arg1);
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}
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public void putBoolean(string arg0, bool arg1) {
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Call("putBoolean", arg0, arg1);
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}
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public void putInt(string arg0, int arg1) {
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Call("putInt", arg0, arg1);
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}
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public void putLong(string arg0, long arg1) {
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Call("putLong", arg0, arg1);
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}
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public void putDouble(string arg0, double arg1) {
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Call("putDouble", arg0, arg1);
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}
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public void putString(string arg0, string arg1) {
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Call("putString", arg0, arg1);
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}
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}
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}
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