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109 行
3.3 KiB
109 行
3.3 KiB
using System;
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using UnityEngine;
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namespace HuaweiService.CloudDB.Editor {
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public class ClassTemplate {
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public Permissions[] permissions;
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public ObjectType[] objectTypes;
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}
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public class Permissions {
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public PermissionInfo[] infos;
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public string objectTypeName;
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}
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public class PermissionInfo {
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public string role;
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public string[] rights;
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}
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public class ObjectType {
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public string[] indexs;
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public string objectTypeName;
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public Field[] fields;
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}
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public class Field {
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public bool isNeedEncrypt;
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public string fieldName;
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public bool notNull;
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public bool belongPrimaryKey;
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public string fieldType;
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public string defaultValue = "";
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public string getFieldName () { return fieldName.Substring (0, 1).ToUpper () + fieldName.Substring (1); }
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public string getFieldType () {
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string typeStr = "string";
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switch (fieldType) {
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case "Integer":
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typeStr = "int";
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break;
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case "Long":
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typeStr = "long";
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break;
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case "Text":
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typeStr = "Text";
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break;
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case "Date":
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typeStr = "Date";
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break;
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case "String":
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typeStr = "string";
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if(defaultValue.Length > 0) defaultValue = $"\"{defaultValue}\"";
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break;
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case "Double":
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typeStr = "double";
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break;
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case "Float":
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typeStr = "float";
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break;
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case "Short":
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typeStr = "short";
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break;
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case "Byte":
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typeStr = "byte";
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break;
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case "Boolean":
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typeStr = "bool";
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break;
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case "ByteArray":
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typeStr = "sbyte[]";
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break;
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}
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return typeStr;
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}
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public string getInitializer () {
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string typeStr = "value";
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switch (fieldType) {
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case "Integer":
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typeStr = "new Integer(value)";
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break;
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case "Long":
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typeStr = "new Long(value)";
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break;
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case "Date":
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break;
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case "String":
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break;
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case "Double":
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typeStr = "new Double(value)";
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break;
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case "Text":
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typeStr = "new Text()";
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break;
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case "Float":
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typeStr = "new Float(value)";
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break;
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case "Short":
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typeStr = "new Short(value)";
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break;
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case "Byte":
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typeStr = "new Byte(value)";
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break;
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case "Boolean":
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typeStr = "new Boolean(value)";
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break;
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case "ByteArray":
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break;
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}
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return typeStr;
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}
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}
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}
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