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34 行
1.0 KiB
34 行
1.0 KiB
using UnityEngine;
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using System.Collections.Generic;
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using HuaweiService;
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namespace HuaweiService.Auth
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{
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public class AGConnectAuthCredential_Data : IHmsBaseClass
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{
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public string name => "com.huawei.agconnect.auth.AGConnectAuthCredential";
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}
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public class AGConnectAuthCredential: HmsClass<AGConnectAuthCredential_Data>
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{
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public static int Anonymous = 0;
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public static int HMS_Provider = 1;
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public static int Facebook_Provider = 2;
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public static int Twitter_Provider = 3;
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public static int WeiXin_Provider = 4;
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public static int HWGame_Provider = 5;
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public static int QQ_Provider = 6;
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public static int WeiBo_Provider = 7;
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public static int Google_Provider = 8;
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public static int GoogleGame_Provider = 9;
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public static int SelfBuild_Provider = 10;
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public static int Phone_Provider = 11;
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public static int Email_Provider = 12;
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public int getProvider() {
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return Call<int>("getProvider");
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}
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}
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}
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