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38 行
1.3 KiB
38 行
1.3 KiB
using UnityEngine;
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using System.Collections.Generic;
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namespace HuaweiService.location
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{
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public class LocationSettingsStates_Data : IHmsBaseClass{
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public string name => "com.huawei.hms.location.LocationSettingsStates";
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}
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public class LocationSettingsStates :HmsClass<LocationSettingsStates_Data>
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{
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public LocationSettingsStates (): base() { }
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public LocationSettingsStates (bool arg0, bool arg1, bool arg2, bool arg3, bool arg4, bool arg5): base(arg0, arg1, arg2, arg3, arg4, arg5) { }
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public bool isBlePresent() {
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return Call<bool>("isBlePresent");
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}
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public bool isBleUsable() {
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return Call<bool>("isBleUsable");
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}
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public bool isGpsPresent() {
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return Call<bool>("isGpsPresent");
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}
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public bool isGpsUsable() {
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return Call<bool>("isGpsUsable");
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}
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public bool isLocationPresent() {
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return Call<bool>("isLocationPresent");
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}
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public bool isLocationUsable() {
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return Call<bool>("isLocationUsable");
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}
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public bool isNetworkLocationPresent() {
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return Call<bool>("isNetworkLocationPresent");
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}
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public bool isNetworkLocationUsable() {
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return Call<bool>("isNetworkLocationUsable");
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}
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}
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}
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