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36 行
1.3 KiB
36 行
1.3 KiB
using UnityEngine;
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using System.Collections.Generic;
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namespace HuaweiService.location
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{
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public class LocationSettingsRequest_Data : IHmsBaseClass{
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public string name => "com.huawei.hms.location.LocationSettingsRequest";
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}
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public class LocationSettingsRequest :HmsClass<LocationSettingsRequest_Data>
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{
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public LocationSettingsRequest (): base() { }
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public class Builder_Data : IHmsBaseClass{
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public string name => "com.huawei.hms.location.LocationSettingsRequest$Builder";
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}
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public class Builder :HmsClass<Builder_Data>
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{
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public Builder (): base() { }
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public Builder addAllLocationRequests(Collection arg0) {
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return Call<Builder>("addAllLocationRequests", arg0);
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}
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public Builder addLocationRequest(LocationRequest arg0) {
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return Call<Builder>("addLocationRequest", arg0);
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}
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public Builder setAlwaysShow(bool arg0) {
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return Call<Builder>("setAlwaysShow", arg0);
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}
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public Builder setNeedBle(bool arg0) {
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return Call<Builder>("setNeedBle", arg0);
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}
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public LocationSettingsRequest build() {
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return Call<LocationSettingsRequest>("build");
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}
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}
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}
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}
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