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30 行
1.1 KiB
30 行
1.1 KiB
using UnityEngine;
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using System.Collections.Generic;
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namespace HuaweiService.CloudDB
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{
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public class AGConnectCloudDBException_Data : IHmsBaseClass{
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public string name => "com.huawei.agconnect.cloud.database.exceptions.AGConnectCloudDBException";
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}
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public class AGConnectCloudDBException :HmsClass<AGConnectCloudDBException_Data>
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{
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public const int OK = 0;
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public const int RESOURCE_EXHAUSTED = 1;
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public const int TIMEOUT = 2;
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public const int FAILED_PRECONDITION = 3;
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public const int PERMISSION_DENIED = 4;
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public const int UNKNOWN = 5;
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public const int DATA_SIZE_OVERFLOW = 6;
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public AGConnectCloudDBException (string arg0, int arg1): base(arg0, arg1) { }
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public AGConnectCloudDBException (): base() { }
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public int getCode() {
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return Call<int>("getCode");
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}
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public string getErrMsg() {
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return Call<string>("getErrMsg");
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}
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public string getMessage() {
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return Call<string>("getMessage");
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}
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}
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}
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