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52 行
1.7 KiB
52 行
1.7 KiB
using UnityEngine;
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using System.Collections.Generic;
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namespace HuaweiService.apm
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{
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public class APMS_Data : IHmsBaseClass{
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public string name => "com.huawei.agconnect.apms.APMS";
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}
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public class APMS :HmsClass<APMS_Data>
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{
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public APMS (): base() { }
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public static APMS getInstance() {
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return CallStatic<APMS>("getInstance");
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}
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public void enableCollection(bool arg0) {
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Call("enableCollection", arg0);
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}
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public void enableAnrMonitor(bool arg0) {
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Call("enableAnrMonitor", arg0);
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}
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public CustomTrace createCustomTrace(string arg0) {
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return Call<CustomTrace>("createCustomTrace", arg0);
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}
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public NetworkMeasure createNetworkMeasure(string arg0, string arg1) {
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return Call<NetworkMeasure>("createNetworkMeasure", arg0, arg1);
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}
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public void startGamePlugin() {
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GameAPM.getInstance().start();
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}
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public void stopGamePlugin() {
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GameAPM.getInstance().stop();
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}
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public string startLoadingScene(GameAttribute arg0)
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{
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return GameAPM.getInstance().startLoadingScene(arg0);
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}
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public void stopLoadingScene(string arg0)
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{
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GameAPM.getInstance().stopLoadingScene(arg0);
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}
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public void setCurrentGameAttribute(GameAttribute arg0) {
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GameAPM.getInstance().setCurrentGameAttribute(arg0);
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}
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public void setReportRate(int arg0) {
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GameAPM.getInstance().setReportRate(arg0);
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}
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public void enableGamePlugin(bool arg0) {
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GameAPM.getInstance().enableGamePlugin(arg0);
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}
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}
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}
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