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43 行
1.4 KiB
43 行
1.4 KiB
using UnityEngine;
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using System.Collections.Generic;
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using HuaweiService;
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namespace HuaweiService.Auth
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{
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public class PhoneUser_Data : IHmsBaseClass{
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public string name => "com.huawei.agconnect.auth.PhoneUser";
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}
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public class PhoneUser :HmsClass<PhoneUser_Data>
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{
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public PhoneUser (): base() { }
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public string getPhone() {
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return Call<string>("getPhone");
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}
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public int verifyPhoneUser(bool arg0) {
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return Call<int>("verifyPhoneUser", arg0);
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}
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public class Builder_Data : IHmsBaseClass{
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public string name => "com.huawei.agconnect.auth.PhoneUser$Builder";
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}
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public class Builder :HmsClass<Builder_Data>
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{
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public Builder (): base() { }
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public Builder setCountryCode(string arg0) {
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return Call<Builder>("setCountryCode", arg0);
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}
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public Builder setPhoneNumber(string arg0) {
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return Call<Builder>("setPhoneNumber", arg0);
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}
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public Builder setPassword(string arg0) {
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return Call<Builder>("setPassword", arg0);
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}
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public Builder setVerifyCode(string arg0) {
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return Call<Builder>("setVerifyCode", arg0);
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}
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public PhoneUser build() {
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return Call<PhoneUser>("build");
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}
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}
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}
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}
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