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46 行
1.7 KiB
46 行
1.7 KiB
using UnityEngine;
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using System.Collections.Generic;
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using HuaweiService;
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namespace HuaweiService.Auth
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{
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public class HWGameAuthProvider_Data : IHmsBaseClass{
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public string name => "com.huawei.agconnect.auth.HWGameAuthProvider";
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}
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public class HWGameAuthProvider :HmsClass<HWGameAuthProvider_Data>
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{
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public HWGameAuthProvider (): base() { }
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public class Builder_Data : IHmsBaseClass{
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public string name => "com.huawei.agconnect.auth.HWGameAuthProvider$Builder";
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}
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public class Builder :HmsClass<Builder_Data>
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{
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public Builder (): base() { }
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public Builder setPlayerSign(string arg0) {
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return Call<Builder>("setPlayerSign", arg0);
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}
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public Builder setPlayerId(string arg0) {
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return Call<Builder>("setPlayerId", arg0);
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}
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public Builder setDisplayName(string arg0) {
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return Call<Builder>("setDisplayName", arg0);
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}
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public Builder setImageUrl(string arg0) {
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return Call<Builder>("setImageUrl", arg0);
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}
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public Builder setPlayerLevel(int arg0) {
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return Call<Builder>("setPlayerLevel", arg0);
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}
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public Builder setSignTs(string arg0) {
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return Call<Builder>("setSignTs", arg0);
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}
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public Builder setAutoCreateUser(bool arg0) {
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return Call<Builder>("setAutoCreateUser", arg0);
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}
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public AGConnectAuthCredential build() {
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return Call<AGConnectAuthCredential>("build");
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}
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}
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}
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}
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