您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
150 行
4.6 KiB
150 行
4.6 KiB
using System;
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using System.IO;
|
|
using System.Text;
|
|
using UnityEditor.Callbacks;
|
|
using UnityEditor.Android;
|
|
|
|
public class AfterBuildToDO : IPostGenerateGradleAndroidProject
|
|
{
|
|
public int callbackOrder
|
|
{
|
|
get { return 0; }
|
|
}
|
|
|
|
private bool compareVersion(string version1, string version2)
|
|
{
|
|
string[] version1List = version1.Split('.');
|
|
string[] version2List = version2.Split('.');
|
|
int v1year = Int32.Parse(version1List[0]);
|
|
int v2year = Int32.Parse(version2List[0]);
|
|
if (v1year != v2year)
|
|
{
|
|
return v1year > v2year;
|
|
}
|
|
|
|
int v1sub = Int32.Parse(version1List[1]);
|
|
int v2sub = Int32.Parse(version2List[1]);
|
|
return v1sub > v2sub;
|
|
}
|
|
|
|
private string getOutputPath(string path)
|
|
{
|
|
if (compareVersion("2019.3", Application.unityVersion))
|
|
{
|
|
return path;
|
|
}
|
|
|
|
DirectoryInfo parent = new DirectoryInfo(path).Parent;
|
|
return Path.Combine(parent.FullName, "launcher");
|
|
}
|
|
|
|
public void CopyResource(string path)
|
|
{
|
|
string sourceDir = Application.dataPath + "/HuaweiService/Android/res/xml/";
|
|
if (!Directory.Exists(sourceDir))
|
|
{
|
|
return;
|
|
}
|
|
var fileList = Directory.GetFiles(sourceDir, "*.xml");
|
|
if (fileList.Length <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string targetDir = path + "/src/main/res/xml/";
|
|
if (!Directory.Exists(targetDir))
|
|
{
|
|
Directory.CreateDirectory(targetDir);
|
|
}
|
|
|
|
foreach (var file in fileList)
|
|
{
|
|
string fileName = Path.GetFileName(file);
|
|
File.Copy(Path.Combine(sourceDir, fileName), Path.Combine(targetDir, fileName), true);
|
|
}
|
|
}
|
|
|
|
public void OnPostGenerateGradleAndroidProject(string path)
|
|
{
|
|
Debug.Log(path);
|
|
string launcherPath = getOutputPath(path);
|
|
Debug.Log(launcherPath);
|
|
//读取源文件路径
|
|
string sourcePath = Application.dataPath + "/Plugins/Android/agconnect-services.json";
|
|
//拷贝文件(源路径及文件名, 拷贝路径及文件名, 若该文件名已存在,是否替换)
|
|
File.Copy(sourcePath, launcherPath + "/agconnect-services.json", true);
|
|
CopyResource(path);
|
|
AddAuthFile(sourcePath, path);
|
|
}
|
|
|
|
public void AddAuthFile(string sourcePath,string path)
|
|
{
|
|
File.Copy(sourcePath,path+ "/agconnect-services.json", true);
|
|
AddWxEntryActivityToAndroid(path);
|
|
AddxmltoAndroid(path);
|
|
}
|
|
|
|
private void AddxmltoAndroid(string path)
|
|
{
|
|
var basePath = path + "/src/main/res/values";
|
|
if (!Directory.Exists(basePath))
|
|
{
|
|
Directory.CreateDirectory(basePath);
|
|
}
|
|
|
|
var codePath = basePath + "/strings.xml";
|
|
|
|
if (!Directory.Exists(basePath))
|
|
{
|
|
Directory.CreateDirectory(basePath);
|
|
}
|
|
string sourceFilePath = Application.dataPath + "/HuaweiService/Android/res/Auth/strings.xml";
|
|
if (File.Exists(sourceFilePath))
|
|
{
|
|
File.Copy(sourceFilePath,codePath,true);
|
|
}
|
|
}
|
|
|
|
private void AddWxEntryActivityToAndroid(string proejectPath)
|
|
{
|
|
|
|
var basePath = GetPackagePath(proejectPath, Application.identifier) + "/wxapi";
|
|
if (!Directory.Exists(basePath))
|
|
{
|
|
Directory.CreateDirectory(basePath);
|
|
}
|
|
|
|
var codePath = basePath + "/WXEntryActivity.java";
|
|
if (File.Exists(codePath)) // do not overwrite what has been done by developer
|
|
{
|
|
return;
|
|
}
|
|
|
|
var code = Resources.Load<TextAsset>("WXEntryActivity");
|
|
if (code != null)
|
|
{
|
|
var generatedCode = code.text.Replace("com.unity.EndlessRunnerSampleGame.TkeDemo", Application.identifier);
|
|
var writer = new StreamWriter(codePath, false);
|
|
writer.Write(generatedCode);
|
|
writer.Close();
|
|
}
|
|
}
|
|
|
|
private string GetPackagePath(string basePath, string package)
|
|
{
|
|
var pathBuilder = new StringBuilder(basePath);
|
|
pathBuilder.Append(Path.DirectorySeparatorChar).Append("src");
|
|
pathBuilder.Append(Path.DirectorySeparatorChar).Append("main");
|
|
pathBuilder.Append(Path.DirectorySeparatorChar).Append("java");
|
|
|
|
var codePath = package.Split('.');
|
|
foreach (var p in codePath)
|
|
{
|
|
pathBuilder.Append(Path.DirectorySeparatorChar).Append(p);
|
|
}
|
|
|
|
return pathBuilder.ToString();
|
|
}
|
|
}
|