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40 行
1.3 KiB
40 行
1.3 KiB
using UnityEngine;
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using System.Collections.Generic;
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using HuaweiService;
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namespace HuaweiService.Auth
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{
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public class EmailUser_Data : IHmsBaseClass{
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public string name => "com.huawei.agconnect.auth.EmailUser";
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}
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public class EmailUser :HmsClass<EmailUser_Data>
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{
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public EmailUser (): base() { }
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public string getEmail() {
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return Call<string>("getEmail");
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}
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public int verifyEmailUser(bool arg0) {
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return Call<int>("verifyEmailUser", arg0);
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}
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public class Builder_Data : IHmsBaseClass{
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public string name => "com.huawei.agconnect.auth.EmailUser$Builder";
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}
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public class Builder :HmsClass<Builder_Data>
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{
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public Builder (): base() { }
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public Builder setPassword(string arg0) {
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return Call<Builder>("setPassword", arg0);
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}
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public Builder setEmail(string arg0) {
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return Call<Builder>("setEmail", arg0);
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}
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public Builder setVerifyCode(string arg0) {
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return Call<Builder>("setVerifyCode", arg0);
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}
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public EmailUser build() {
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return Call<EmailUser>("build");
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}
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}
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}
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}
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