本演示项目在Unity for Android Build中启用部分华为HMS和AGC服务,对应的类和函数的名称和用法相同。
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using HuaweiService;
using UnityEngine;
using UnityEngine.UI;
namespace CloudStorageTest
{
public class RequestPermissionButton : MonoBehaviour
{
public Button m_button;
private string[] permissions =
{
"android.permission.READ_EXTERNAL_STORAGE",
"android.permission.WRITE_EXTERNAL_STORAGE",
};
void Start()
{
Button btn = m_button.GetComponent<Button>();
btn.onClick.AddListener(request);
}
void request()
{
AndroidJavaClass javaUnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = javaUnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
Activity activity = HmsUtil.GetHmsBase<Activity>(currentActivity);
ActivityCompat.requestPermissions(activity, permissions, 1);
}
}
}