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40 行
1.4 KiB
40 行
1.4 KiB
using System;
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using UnityEngine;
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using System.Collections.Generic;
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namespace HuaweiService
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{
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public class AGConnectServicesConfig_Data : IHmsBaseClass{
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public string name => "com.huawei.agconnect.config.AGConnectServicesConfig";
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}
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[Obsolete("Method is obsolete.", false)]
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public class AGConnectServicesConfig :HmsClass<AGConnectServicesConfig_Data>
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{
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public AGConnectServicesConfig (): base() { }
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public static AGConnectServicesConfig fromContext(Context arg0) {
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return CallStatic<AGConnectServicesConfig>("fromContext", arg0);
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}
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public static AGConnectServicesConfig fromContext(Context arg0, string arg1) {
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return CallStatic<AGConnectServicesConfig>("fromContext", arg0, arg1);
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}
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public bool getBoolean(string arg0) {
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return Call<bool>("getBoolean", arg0);
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}
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public bool getBoolean(string arg0, bool arg1) {
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return Call<bool>("getBoolean", arg0, arg1);
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}
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public int getInt(string arg0) {
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return Call<int>("getInt", arg0);
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}
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public int getInt(string arg0, int arg1) {
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return Call<int>("getInt", arg0, arg1);
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}
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public string getString(string arg0, string arg1) {
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return Call<string>("getString", arg0, arg1);
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}
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public string getString(string arg0) {
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return Call<string>("getString", arg0);
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}
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}
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}
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