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85 行
3.0 KiB
85 行
3.0 KiB
using HuaweiAuthDemo;
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using HuaweiService;
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using HuaweiService.Auth;
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using UnityEngine;
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namespace HuaweiAuthDemo
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{
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public class EmailSignUpPanel : AbstractPasswordConfirmationPanel
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{
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public void OnSignUpClicked()
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{
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EmailUser emailUser = new EmailUser.Builder()
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.setEmail(emailorPhone.text)
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.setVerifyCode(verifyCode.text)
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.setPassword(password.text)
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.build();
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AGConnectAuth.getInstance().createUser(emailUser)
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.addOnSuccessListener(new HuaweiOnsuccessListener<SignInResult>((signresult) =>
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{
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UnityMainThread.instance.AddJob(() =>
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{
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PanelController.popupinstance.ShowInfo("sign up successfully!");
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PanelController.userInfo.ParentPanel = this;
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PanelController.getInstance().OpenPanel(PanelController.userInfo);
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});
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})).addOnFailureListener(new HuaweiOnFailureListener((e
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) =>
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{
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UnityMainThread.instance.AddJob(() =>
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{
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Error error = new Error();
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error.message = "Login failed" + e.ToString();
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PanelController.popupinstance.ShowError(error);
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});
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}));
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}
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public void verify()
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{
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bool result = false;
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VerifyCodeSettings settings = new VerifyCodeSettings.Builder()
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.action(VerifyCodeSettings.ACTION_REGISTER_LOGIN)
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.sendInterval(30)
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.locale(Locale.CHINA)
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.build();
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HuaweiService.Task task = EmailAuthProvider.requestVerifyCode(emailorPhone.text, settings);
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task.addOnSuccessListener(TaskExecutors.uiThread(),
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new HuaweiOnsuccessListener<VerifyCodeResult>(
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(codeResult) =>
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{
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result = true;
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UnityMainThread.instance.AddJob(() =>
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{
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PanelController.popupinstance.ShowInfo("sms code send successfully!");
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});
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}))
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.addOnFailureListener(TaskExecutors.uiThread(), new HuaweiOnFailureListener((e) =>
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{
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UnityMainThread.instance.AddJob(() =>
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{
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Error error = new Error();
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error.message = e.toString();
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PanelController.popupinstance.ShowError(error);
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});
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}));
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}
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public void onVerifyButtonClick()
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{
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verify();
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}
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public override void OpenPanel()
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{
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base.OpenPanel();
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}
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}
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}
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