本演示项目在Unity for Android Build中启用部分华为HMS和AGC服务,对应的类和函数的名称和用法相同。
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using UnityEngine;
using System.Collections.Generic;
namespace HuaweiService.apm
{
public class GameAttribute_Data : IHmsBaseClass{
public string name => "com.huawei.agconnect.apms.game.GameAttribute";
}
public class GameAttribute :HmsClass<GameAttribute_Data>
{
public GameAttribute(string arg0, LoadingState arg1) : base(arg0, arg1)
{
this.obj = this.obj;
}
public GameAttribute() : base()
{
this.obj = this.obj;
}
public LoadingState getLoadingState() {
return Call<LoadingState>("getLoadingState");
}
public void setLoadingState(LoadingState arg0) {
Call("setLoadingState", arg0);
}
public string getScene() {
return Call<string>("getScene");
}
public class LoadingState_Data : IHmsBaseClass{
public string name => "com.huawei.agconnect.apms.game.GameAttribute$LoadingState";
}
public class LoadingState :HmsClass<LoadingState_Data>
{
public static LoadingState LOADING => HmsUtil.GetStaticValue<LoadingState>("LOADING");
public static LoadingState LOADED => HmsUtil.GetStaticValue<LoadingState>("LOADED");
public LoadingState (string arg0, int arg1, int arg2): base(arg0, arg1, arg2) { }
public LoadingState (): base() { }
}
}
}