本演示项目在Unity for Android Build中启用部分华为HMS和AGC服务,对应的类和函数的名称和用法相同。
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52 行
1.7 KiB

using UnityEngine;
using System.Collections.Generic;
namespace HuaweiService.apm
{
public class APMS_Data : IHmsBaseClass{
public string name => "com.huawei.agconnect.apms.APMS";
}
public class APMS :HmsClass<APMS_Data>
{
public APMS (): base() { }
public static APMS getInstance() {
return CallStatic<APMS>("getInstance");
}
public void enableCollection(bool arg0) {
Call("enableCollection", arg0);
}
public void enableAnrMonitor(bool arg0) {
Call("enableAnrMonitor", arg0);
}
public CustomTrace createCustomTrace(string arg0) {
return Call<CustomTrace>("createCustomTrace", arg0);
}
public NetworkMeasure createNetworkMeasure(string arg0, string arg1) {
return Call<NetworkMeasure>("createNetworkMeasure", arg0, arg1);
}
public void startGamePlugin() {
GameAPM.getInstance().start();
}
public void stopGamePlugin() {
GameAPM.getInstance().stop();
}
public string startLoadingScene(GameAttribute arg0)
{
return GameAPM.getInstance().startLoadingScene(arg0);
}
public void stopLoadingScene(string arg0)
{
GameAPM.getInstance().stopLoadingScene(arg0);
}
public void setCurrentGameAttribute(GameAttribute arg0) {
GameAPM.getInstance().setCurrentGameAttribute(arg0);
}
public void setReportRate(int arg0) {
GameAPM.getInstance().setReportRate(arg0);
}
public void enableGamePlugin(bool arg0) {
GameAPM.getInstance().enableGamePlugin(arg0);
}
}
}