本演示项目在Unity for Android Build中启用部分华为HMS和AGC服务,对应的类和函数的名称和用法相同。
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using System;
using System.Collections.Generic;
using UnityEngine;
namespace HuaweiService
{
public class Common
{
public const string UNITY_PLAYER = "com.unity3d.player.UnityPlayer";
public static AndroidJavaObject GetActivity()
{
AndroidJavaClass player = new AndroidJavaClass(UNITY_PLAYER);
AndroidJavaObject activity = player.GetStatic<AndroidJavaObject>("currentActivity");
return activity;
}
public static void RunOnUiThread(AndroidJavaRunnable a){
GetActivity().Call("runOnUiThread", new AndroidJavaRunnable(a));
}
}
}