本演示项目在Unity for Android Build中启用部分华为HMS和AGC服务,对应的类和函数的名称和用法相同。
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71 行
2.3 KiB

using UnityEngine;
using System.Collections.Generic;
namespace HuaweiService.ads
{
public class RewardAd_Data : IHmsBaseClass{
public string name => "com.huawei.hms.ads.reward.RewardAd";
}
public class RewardAd :HmsClass<RewardAd_Data>
{
public RewardAd (Context arg0, string arg1): base(arg0, arg1) { }
public RewardAd (): base() { }
public Reward getReward() {
return Call<Reward>("getReward");
}
public static RewardAd createRewardAdInstance(Context arg0) {
return CallStatic<RewardAd>("createRewardAdInstance", arg0);
}
public string getData() {
return Call<string>("getData");
}
public string getUserId() {
return Call<string>("getUserId");
}
public RewardAdListener getRewardAdListener() {
return Call<RewardAdListener>("getRewardAdListener");
}
public void pause() {
Call("pause");
}
public void pause(Context arg0) {
Call("pause", arg0);
}
public void resume() {
Call("resume");
}
public void resume(Context arg0) {
Call("resume", arg0);
}
public void setData(string arg0) {
Call("setData", arg0);
}
public void setUserId(string arg0) {
Call("setUserId", arg0);
}
public bool isLoaded() {
return Call<bool>("isLoaded");
}
public void loadAd(AdParam arg0, RewardAdLoadListener arg1) {
Call("loadAd", arg0, arg1);
}
public void loadAd(string arg0, AdParam arg1) {
Call("loadAd", arg0, arg1);
}
public void setRewardAdListener(RewardAdListener arg0) {
Call("setRewardAdListener", arg0);
}
public void setRewardVerifyConfig(RewardVerifyConfig arg0) {
Call("setRewardVerifyConfig", arg0);
}
public void show(Activity arg0, RewardAdStatusListener arg1) {
Call("show", arg0, arg1);
}
public void show() {
Call("show");
}
public void show(Activity arg0, RewardAdStatusListener arg1, bool arg2) {
Call("show", arg0, arg1, arg2);
}
}
}