本演示项目在Unity for Android Build中启用部分华为HMS和AGC服务,对应的类和函数的名称和用法相同。
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1938 行
80 KiB

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.HuaweiAppGallery;
using UnityEngine.HuaweiAppGallery.Listener;
using UnityEngine.HuaweiAppGallery.Model;
public class udpServiceSampleScript : MonoBehaviour
{
private static ILoginListener _loginListener = new MyLoginListener();
private static ICancelAuthListener _cancelAuthListener = new MyCancelAuthListener();
private static IStartReadSmsListener _startReadSmsListener = new MyStartReadSmsListener();
private static ISMSReceive _SMSReceive = new MySMSReceive();
private static ICheckUpdateListener _checkUpdateListener = new MyCheckUpdateListener();
private static IGetAchievementListListener _getAchievementListListener = new MyGetAchievementListListener();
private static IGetAchievementsIntentListener _getAchievementsIntentListener = new MyGetAchievementIntentListener();
private static IRevealListener _revealListener = new MyRevealListener();
private static IIncrementListener _incrementListener = new MyIncrementListener();
private static ISetStepsListener _setStepsListener = new MySetStepsListener();
private static IUnlockListener _unlockListener = new MyUnlockListener();
private static ILeaderboardSwitchStatusListener _leaderboardSwitchStatusListener =
new MyLeaderboardSwitchStatusListener();
private static ISubmitScoreListener _submitScoreListener = new MySubmitScoreListener();
private static IGetLeaderboardIntentListener _getLeaderboardIntentListener = new MyGetLeaderboardIntentListener();
private static IGetLeaderboardsListener _getLeaderboardsListener = new MyGetLeaderboardsListener();
private static IGetLeaderboardListener _getLeaderboardListener = new MyGetLeaderboardListener();
private static IGetLeaderboardScoresListener _getLeaderboardScoresListener = new MyGetLeaderboardScoresListener();
private static IGetLeaderboardScoreListener _getLeaderboardScoreListener = new MyGetLeaderboardScoreListener();
private static IGetEventListListener _getEventListListener = new MyGetEventListListener();
private static IGetGameListener _getGameListener = new MyGetGameListener();
private static IGetPlayerListener _getPlayerListener = new MyGetPlayerListener();
private static IGetPlayerListener _getGamePlayerListener = new MyGetGamePlayerListener();
private static IGetPlayerStatisticsListener _getPlayerStatisticsListener = new MyGetPlayerStatisticsListener();
private static IGetCachePlayerIdListener _getCachePlayerIdListener = new MyGetCachePlayerIdListener();
private static ISubmitPlayerEventListener _submitPlayerEventListener = new MySubmitPlayerEventListener();
private static ISubmitPlayerEventListener _submitGameBeginEventListener = new MySubmitGameBeginEventListener();
private static IGetPlayerExtraInfoListener _getPlayerExtraInfoListener = new MyGetPlayerExtraInfoListener();
private static ISavePlayerInfoListener _savePlayerInfoListener = new MySavePlayerInfoListener();
private static IGameTrialProcessListener _gameTrialProcessListener = new MyGameTrialProcessListener();
private static ILimitSizeListener _limitSizeListener = new MyLimitSizeListener();
private static IGetSnapshotDataListener _getSnapshotDataListener = new MyGetSnapshotDataListener();
private static IGetAllSnapshotDataListener _getAllSnapshotDataListener = new MyGetAllSnapshotDataListener();
private static IGetShowSnapshotListIntentListener _getShowSnapshotListIntentListener = new MyGetShowSnapshotListIntentListener();
private static IGetCoverImageListener _getCoverImageListener = new MyGetCoverImageListener();
private static IGetSnapshotResultListener _getSnapshotResultListener = new MyGetSnapshotResultListener();
private static IGetSnapshotResultListener _updateSnapshotResultListener = new UpdateGetSnapshotResultListener();
private static IDeleteSnapshotListener _deleteSnapshotListener = new MyDeleteSnapshotListener();
// local variables
private static List<string> achievementIds = new List<string>();
private static List<string> eventIds = new List<string>();
private static string rankingId = "";
private static string snapshotId = "";
private static SnapshotData tempSnapshotData;
private static Snapshot tempSnapshot;
private static AndroidJavaObject apkUpgradeInfo;
private static string playerId = "";
private static string openId = "";
private static string transactionId = "";
private static Text info_panel;
private static Button init_button;
private static Button login_button;
private static Button current_player_button;
private static Button check_update_button;
private static Button achievement_button;
private static Button event_button;
private static Button ranking_button;
private static Button game_button;
private static Button gameSave_button;
private static Button player_button;
private static Button anti_addiction_button;
private static Transform subaction_panel;
public GameObject prefabButton;
private readonly List<string> accountFunctionNames = new List<string>()
{
"login", "silentSignIn", "signOut", "cancelAuthorization", "startReadSms", "registerSMSBroadcastReceiver", "unregisterSMSBroadcastReceiver"
};
private readonly List<Action> accountFunctions = new List<Action>()
{
() =>
{
Show("starting login");
AccountAuthParamsHelper authParamsHelper = new AccountAuthParamsHelper();
authParamsHelper.SetAuthorizationCode().SetAccessToken().SetIdToken().SetUid().SetId().SetEmail().CreateParams();
HuaweiGameService.Login(_loginListener);
},
() =>
{
Show("starting silentSignIn");
HuaweiGameService.SilentSignIn(_loginListener);
},
() =>
{
Show("starting SignOut");
HuaweiGameService.SignOut(_loginListener);
},
() =>
{
Show("starting cancelAuthorization");
HuaweiGameService.CancelAuthorization(_cancelAuthListener);
},
() =>
{
Show("starting startReadSms");
HuaweiGameService.StartReadSms(_startReadSmsListener);
},
() =>
{
Show("starting registerSMSBroadcastReceiver");
HuaweiGameService.RegisterSMSBroadcastReceiver(_SMSReceive);
},
() =>
{
Show("starting unregisterSMSBroadcastReceiver");
HuaweiGameService.UnregisterSMSBroadcastReceiver();
Show("unregisterSMSBroadcastReceiver end");
},
};
private readonly List<string> checkUpdateFunctionNames = new List<string>()
{
"CheckUpdate", "ReleaseCallBack"
};
private readonly List<Action> checkUpdateFunctions = new List<Action>()
{
() =>
{
Show("start check update.");
HuaweiGameService.CheckUpdate(_checkUpdateListener);
},
// () =>
// {
// Show("start show update dialog.");
// HuaweiGameService.ShowUpdateDialog(appUpdateInfo,true);
// },
() =>
{
Show("start release callback.");
HuaweiGameService.ReleaseCallBack();
Show("release callback end.");
},
};
private readonly List<string> achievementFunctionNames = new List<string>()
{
"achievementList", "achievementsIntent", "reveal", "asyncReveal", "increment", "asyncIncrement", "setSteps",
"asyncSetSteps", "unlock", "asyncUnlock"
};
private readonly List<Action> achievementFunctions = new List<Action>()
{
() =>
{
Show("start getting achievement list");
HuaweiGameService.GetAchievementList(true, _getAchievementListListener);
},
() =>
{
Show("start getting achievement intent");
HuaweiGameService.GetAchievementsIntent(_getAchievementsIntentListener);
},
() =>
{
Show("start revealing achievement.");
if (achievementIds.Count == 0)
{
Show("no achievement found, please get list first.");
return;
}
string id = achievementIds[0];
Show("revealing achievement with id: " + id);
HuaweiGameService.Reveal(id);
},
() =>
{
Show("start revealing achievement.");
if (achievementIds.Count == 0)
{
Show("no achievement found, please get list first.");
return;
}
string id = achievementIds[0];
Show("async revealing achievement with id: " + id);
HuaweiGameService.AsyncReveal(id, _revealListener);
},
() =>
{
int step = 3;
Show("start increase achievement with step " + step);
if (achievementIds.Count == 0)
{
Show("no achievement found, please get list first.");
return;
}
string id = achievementIds[0];
Show("increase achievement by " + step + " steps with id: " + id);
HuaweiGameService.Increment(id, step);
},
() =>
{
int step = 3;
Show("start async increase achievement with step " + step);
if (achievementIds.Count == 0)
{
Show("no achievement found, please get list first.");
return;
}
string id = achievementIds[0];
Show("async increase achievement by " + step + " steps with id: " + id);
HuaweiGameService.AsyncIncrement(id, step, _incrementListener);
},
() =>
{
int step = 3;
Show("start set achievement with step " + step);
if (achievementIds.Count == 0)
{
Show("no achievement found, please get list first.");
return;
}
string id = achievementIds[0];
Show("set achievement by " + step + " steps with id: " + id);
HuaweiGameService.SetSteps(id, step);
},
() =>
{
int step = 3;
Show("start async set achievement with step " + step);
if (achievementIds.Count == 0)
{
Show("no achievement found, please get list first.");
return;
}
string id = achievementIds[0];
Show("set async achievement by " + step + " steps with id: " + id);
HuaweiGameService.AsyncSetSteps(id, step, _setStepsListener);
},
() =>
{
Show("start unlock achievement");
if (achievementIds.Count == 0)
{
Show("no achievement found, please get list first.");
return;
}
string id = achievementIds[0];
Show("start unlock achievement with id: " + id);
HuaweiGameService.Unlock(id);
},
() =>
{
Show("start async unlock achievement");
if (achievementIds.Count == 0)
{
Show("no achievement found, please get list first.");
return;
}
string id = achievementIds[0];
Show("start async unlock achievement with id: " + id);
HuaweiGameService.AsyncUnlock(id, _unlockListener);
},
};
private readonly List<string> eventFunctionNames = new List<string>()
{
"GetEventList", "GetEventListForceReload", "GetEventListByIds", "GetEventListByIdsForceReload", "EventIncrement"
};
private readonly List<Action> eventFunctions = new List<Action>()
{
() =>
{
Show("start getting event list forcereload false.");
HuaweiGameService.GetEventList(false, _getEventListListener);
},
() =>
{
Show("start getting event list. forcereload true");
HuaweiGameService.GetEventList(true, _getEventListListener);
},
() =>
{
Show("start getting event list by ids. forcereload false");
if (eventIds.Count == 0)
{
Show("no event ids found, please get event list first");
return;
}
HuaweiGameService.GetEventListByIds(false, eventIds.ToArray(), _getEventListListener);
},
() =>
{
Show("start getting event list by ids. forcereload true");
if (eventIds.Count == 0)
{
Show("no event ids found, please get event list first");
return;
}
HuaweiGameService.GetEventListByIds(true, eventIds.ToArray(), _getEventListListener);
},
() =>
{
Show("start EventIncrement with amount 1");
if (eventIds.Count == 0)
{
Show("no event ids found, please get event list first");
return;
}
string eventId = eventIds[0];
HuaweiGameService.EventIncrement(eventId, 1);
}
};
private readonly List<string> rankingFunctionNames = new List<string>()
{
"GetRankingsData", "GetRankingSwitchStatus", "SetRankingSwitchStatusClose", "SetRankingSwitchStatusOpen",
"SubmitScore", "AsyncSubmitScore", "SubmitScoreWithTag", "AsyncSubmitScoreWithTag",
"GetAllRankingIntent", "GetRankingIntent", "GetRankingIntent(timeSpan)", "GetRankingData",
"GetRankingTopScores", "GetRankingTopScores(offsetPlayerRank)", "GetCurrentPlayerRankingScore", "GetPlayerCenteredRankingScores",
"GetPlayerCenteredRankingScores(offsetPlayerRank)", "GetMoreRankingScores"
};
private readonly List<Action> rankingFunctions = new List<Action>()
{
() =>
{
Show("start GetRankingsData");
HuaweiGameService.GetLeaderboardsData(true, _getLeaderboardsListener);
},
() =>
{
Show("start GetRankingSwitchStatus.");
HuaweiGameService.GetLeaderboardSwitchStatus(_leaderboardSwitchStatusListener);
},
() =>
{
Show("start SetRankingSwitchStatus with status close");
HuaweiGameService.SetLeaderboardSwitchStatus(0, _leaderboardSwitchStatusListener);
},
() =>
{
Show("start SetRankingSwitchStatus with status open");
HuaweiGameService.SetLeaderboardSwitchStatus(1, _leaderboardSwitchStatusListener);
},
() =>
{
Show("start SubmitScore");
if (rankingId == "")
{
Show("please get ranking id first.");
return;
}
Show("start SubmitScore with ranking id: " + rankingId + " score: " + 2);
HuaweiGameService.SubmitScore(rankingId, 2);
},
() =>
{
Show("start AsyncSubmitScore");
if (rankingId == "")
{
Show("please get ranking id first.");
return;
}
Show("start AsyncSubmitScore with ranking id: " + rankingId + " score: " + 2);
HuaweiGameService.AsyncSubmitScore(rankingId, 2, _submitScoreListener);
},
() =>
{
Show("start SubmitScoreWithTag");
if (rankingId == "")
{
Show("please get ranking id first.");
return;
}
Show("start SubmitScoreWithTag with ranking id: " + rankingId + " score: " + 2 +
" score tag: testScoreTag");
HuaweiGameService.SubmitScore(rankingId, 2, "testScoreTag");
},
() =>
{
Show("start AsyncSubmitScoreWithTag");
if (rankingId == "")
{
Show("please get ranking id first.");
return;
}
Show("start AsyncSubmitScoreWithTag with ranking id: " + rankingId + " score: " + 2 +
" score tag: testScoreTag");
HuaweiGameService.AsyncSubmitScore(rankingId, 2, "testScoreTag", _submitScoreListener);
},
() =>
{
Show("start GetAllRankingIntent");
HuaweiGameService.GetAllLeaderboardsIntent(_getLeaderboardIntentListener);
},
() =>
{
Show("start GetRankingIntent");
if (rankingId == "")
{
Show("please get ranking id first.");
return;
}
HuaweiGameService.GetLeaderboardIntent(rankingId, _getLeaderboardIntentListener);
},
() =>
{
Show("start GetRankingIntent, timeSpan==1");
if (rankingId == "")
{
Show("please get ranking id first.");
return;
}
HuaweiGameService.GetLeaderboardIntent(rankingId,1, _getLeaderboardIntentListener);
},
() =>
{
Show("start GetRankingData");
if (rankingId == "")
{
Show("please get ranking id first.");
return;
}
HuaweiGameService.GetLeaderboardData(rankingId, true, _getLeaderboardListener);
},
() =>
{
Show("start GetRankingTopScores");
if (rankingId == "")
{
Show("please get ranking id first.");
return;
}
HuaweiGameService.GetLeaderboardTopScores(rankingId, 2, 10, true, _getLeaderboardScoresListener);
},
() =>
{
Show("start GetRankingTopScores-String rankingId, int timeDimension, int maxResults, long offsetPlayerRank");
if (rankingId == "")
{
Show("please get ranking id first.");
return;
}
HuaweiGameService.GetLeaderboardTopScores(rankingId, 2, 10, 1, 0, _getLeaderboardScoresListener);
},
() =>
{
Show("start GetCurrentPlayerRankingScore");
if (rankingId == "")
{
Show("please get ranking id first.");
return;
}
HuaweiGameService.GetCurrentPlayerLeaderboardScore(rankingId, 2, _getLeaderboardScoreListener);
},
() =>
{
Show("start GetPlayerCenteredRankingScores");
if (rankingId == "")
{
Show("please get ranking id first.");
return;
}
HuaweiGameService.GetPlayerCenteredLeaderboardScores(rankingId, 2, 10, true, _getLeaderboardScoresListener);
},
() =>
{
Show("start GetPlayerCenteredRankingScores-String rankingId, int timeDimension,int maxResults, long offsetPlayerRank, int pageDirection");
if (rankingId == "")
{
Show("please get ranking id first.");
return;
}
HuaweiGameService.GetPlayerCenteredLeaderboardScores(rankingId, 2, 10, 1, 0, _getLeaderboardScoresListener);
},
() =>
{
Show("start GetMoreRankingScores");
if (rankingId == "")
{
Show("please get ranking id first.");
return;
}
//todo timespan field
HuaweiGameService.GetMoreLeaderboardScores(rankingId, 0, 10, 0, 2, _getLeaderboardScoresListener);
}
};
private readonly List<string> gameFunctionNames = new List<string>()
{
"GetGame", "GetLocalGame"
};
private readonly List<Action> gameFunctions = new List<Action>()
{
() =>
{
Show("start getting game.");
HuaweiGameService.GetGame(_getGameListener);
},
() =>
{
Show("start getting local game.");
HuaweiGameService.GetLocalGame(_getGameListener);
},
};
private readonly List<string> playerFunctionNames = new List<string>()
{
"getGamePlayer","getGamePlayer(isRequirePlayerId)","getGamePlayerStatistics","getCachePlayerId","savePlayerInfo","setGameTrialProcess"
};
private readonly List<Action> playerFunctions = new List<Action>()
{
() =>
{
Show("start getGamePlayer.");
HuaweiGameService.GetGamePlayer(_getGamePlayerListener);
},
() =>
{
Show("start getGamePlayer(isRequirePlayerId),isRequirePlayerId == true");
HuaweiGameService.GetGamePlayer(true, _getGamePlayerListener);
},
() =>
{
Show("start getGamePlayerStatistics.");
HuaweiGameService.GetGamePlayerStatistics(true, _getPlayerStatisticsListener);
},
() =>
{
Show("start getCachePlayerId");
HuaweiGameService.GetCachePlayerId(_getCachePlayerIdListener);
},
() =>
{
Show("start savePlayerInfo");
if (string.IsNullOrEmpty(playerId) || string.IsNullOrEmpty(openId))
{
Show("playerId or openId is empty, please get the playerId or openId first");
}
else
{
AppPlayerInfo appPlayerInfo = new AppPlayerInfo();
appPlayerInfo.Rank = "test rank";
appPlayerInfo.Area = "test area";
appPlayerInfo.Role = "test role";
appPlayerInfo.Sociaty = "test sociaty";
appPlayerInfo.PlayerId = playerId;
appPlayerInfo.OpenId = openId;
HuaweiGameService.SavePlayerInfo(appPlayerInfo.ConvertToJavaObject(), _savePlayerInfoListener);
}
},
() =>
{
Show("start setGameTrialProcess");
HuaweiGameService.SetGameTrialProcess(_gameTrialProcessListener);
},
};
private readonly List<string> antiAddictionFunctionNames = new List<string>()
{
"submitPlayerEvent(GAMEBEGIN)","submitPlayerEvent(GAMEEND)","getPlayerExtraInfo"
};
private readonly List<Action> antiAddictionFunctions = new List<Action>()
{
() =>
{
Show("start submitPlayerEvent(GAMEBEGIN)");
if (string.IsNullOrEmpty(playerId))
{
Show("playerId is empty, please get the playerId first");
}
else
{
HuaweiGameService.SubmitPlayerEvent(playerId,System.Guid.NewGuid().ToString(),"GAMEBEGIN",_submitGameBeginEventListener);
}
},
() =>
{
Show("start submitPlayerEvent(GAMEEND)");
if (string.IsNullOrEmpty(playerId))
{
Show("playerId is empty, please get the playerId first");
}
else if (string.IsNullOrEmpty(transactionId))
{
Show("transactionId is empty, please get the transactionId first");
}
else
{
HuaweiGameService.SubmitPlayerEvent(playerId,transactionId,"GAMEEND",_submitPlayerEventListener);
}
},
() =>
{
Show("start getPlayerExtraInfo");
if (string.IsNullOrEmpty(transactionId))
{
Show("transactionId is empty, please get the transactionId first");
}
else
{
HuaweiGameService.GetPlayerExtraInfo(transactionId, _getPlayerExtraInfoListener);
}
},
};
private readonly List<string> gameSaveFunctionNames = new List<string>()
{
"GrantDriveAccess", "GetLimitThumbnailSize", "GetLimitDetailsSize", "AddSnapshot", "GetSnapshotDataList",
"GetShowArchiveListIntent", "GetThumbnail", "LoadSnapshotContents", "LoadSnapshotContents(snapshotData)",
"LoadSnapshotContents(snapshotData,conflictPolicy)","UpdateSnapshot","UpdateSnapshot(conflict)", "DeleteSnapshot"
};
private readonly List<Action> gameSaveFunctions = new List<Action>()
{
() =>
{
Show("start GrantDriveAccess.");
HuaweiGameService.GrantDriveAccess();
},
() =>
{
Show("start GetLimitThumbnailSize.");
HuaweiGameService.GetLimitThumbnailSize(_limitSizeListener);
},
() =>
{
Show("start GetLimitDetailsSize.");
HuaweiGameService.GetLimitDetailsSize(_limitSizeListener);
},
() =>
{
Show("start AddSnapshot. with fake img and description: " + "demo description");
SnapshotContent content = new SnapshotContent();
content.Content = System.Text.Encoding.UTF8.GetBytes("test add snapshot content");
SnapshotChange snapshotChange = new SnapshotChange();
snapshotChange.Description = "demo add snapshot description";
snapshotChange.PlayedTimeMillis = 600;
snapshotChange.CurrentProgress = 50;
snapshotChange.CoverImage = bitmap_bytes;
snapshotChange.ImageMimeType = "png";
HuaweiGameService.AddSnapshot(content, snapshotChange, true, _getSnapshotDataListener);
},
() =>
{
Show("start GetSnapshotDataList.");
HuaweiGameService.GetSnapshotDataList(true, _getAllSnapshotDataListener);
},
() =>
{
Show("start GetShowArchiveListIntent.");
HuaweiGameService.GetShowArchiveListIntent("archive title",true,true,-1, _getShowSnapshotListIntentListener);
},
() =>
{
Show("start GetThumbnail.");
if (snapshotId == "" || tempSnapshotData == null)
{
Show("no snapshot id found, GetSnapshotDataList or AddOne first.");
}
HuaweiGameService.GetThumbnail(tempSnapshotData.SnapshotId, _getCoverImageListener);
},
() =>
{
Show("start LoadSnapshotContents.");
if (snapshotId == "")
{
Show("no snapshot id found, GetSnapshotDataList or AddOne first.");
return;
}
HuaweiGameService.LoadSnapshotContents(snapshotId, 1, _getSnapshotResultListener);
},
() =>
{
Show("start LoadSnapshotContents(snapshotData).");
if (tempSnapshotData == null)
{
Show("no snapshot found, GetSnapshotDataList or AddOne first.");
return;
}
HuaweiGameService.LoadSnapshotContents(tempSnapshotData, _getSnapshotResultListener);
},
() =>
{
Show("start LoadSnapshotContents(snapshotData,conflictPolicy), conflictPolicy == 1.");
if (tempSnapshotData == null)
{
Show("no snapshot found, GetSnapshotDataList or AddOne first.");
return;
}
HuaweiGameService.LoadSnapshotContents(tempSnapshotData, 1, _getSnapshotResultListener);
},
() =>
{
Show("start UpdateSnapshot.");
if (snapshotId == "")
{
Show("no snapshot id found, GetSnapshotDataList or AddOne first.");
return;
}
SnapshotContent content = new SnapshotContent();
content.Content = System.Text.Encoding.UTF8.GetBytes("test update snapshot content");
SnapshotChange snapshotChange = new SnapshotChange();
snapshotChange.Description = "updated demo description";
snapshotChange.PlayedTimeMillis = 2000;
snapshotChange.CurrentProgress = 100;
HuaweiGameService.UpdateSnapshot(snapshotId, snapshotChange, content, _updateSnapshotResultListener);
},
() =>
{
Show("try to update the conflicting snapshot. start UpdateSnapshot.");
if (snapshotId == "")
{
Show("no snapshot id found, GetSnapshotDataList or AddOne first.");
return;
}
SnapshotContent content = new SnapshotContent();
content.Content = System.Text.Encoding.UTF8.GetBytes("try to update the conflicting snapshot");
SnapshotChange snapshotChange = new SnapshotChange();
snapshotChange.Description = "updated conflicting description";
snapshotChange.PlayedTimeMillis = 600;
snapshotChange.CurrentProgress = 50;
HuaweiGameService.UpdateSnapshot(snapshotId, snapshotChange, content, _updateSnapshotResultListener);
},
() =>
{
Show("start DeleteSnapshot.");
if (snapshotId == "" || tempSnapshotData == null)
{
Show("no snapshot found, GetSnapshotDataList or AddOne first.");
return;
}
HuaweiGameService.DeleteSnapshot(tempSnapshotData, _deleteSnapshotListener);
},
};
// Use this for initialization
void Start()
{
initUI();
initListeners();
appInit();
}
// Update is called once per frame
void Update()
{
}
private void appInit()
{
Show("starting appInit");
HuaweiGameService.AppInit();
Show("appInit finished");
}
private void initUI()
{
info_panel = GameObject.Find("Information").GetComponent<Text>();
subaction_panel = GameObject.Find("SubActionPanel").GetComponent<Transform>();
init_button = GameObject.Find("initBtn").GetComponent<Button>();
login_button = GameObject.Find("loginBtn").GetComponent<Button>();
current_player_button = GameObject.Find("currentPlayerBtn").GetComponent<Button>();
check_update_button = GameObject.Find("CheckUpdateBtn").GetComponent<Button>();
achievement_button = GameObject.Find("Achievement").GetComponent<Button>();
event_button = GameObject.Find("Event").GetComponent<Button>();
ranking_button = GameObject.Find("Ranking").GetComponent<Button>();
game_button = GameObject.Find("Game").GetComponent<Button>();
gameSave_button = GameObject.Find("GameSave").GetComponent<Button>();
player_button = GameObject.Find("Player").GetComponent<Button>();
anti_addiction_button = GameObject.Find("AntiAddictionBtn").GetComponent<Button>();
clearSubActionPanel();
}
private void initListeners()
{
init_button.onClick.AddListener(() =>
{
Show("starting init");
HuaweiGameService.Init();
Show("init finished");
});
login_button.onClick.AddListener(onAccountBtnClick);
current_player_button.onClick.AddListener(() =>
{
Show("start getCurrentPlayer.");
HuaweiGameService.GetCurrentPlayer(true, _getPlayerListener);
});
check_update_button.onClick.AddListener(onCheckUpdateBtnClick);
achievement_button.onClick.AddListener(onAchievementBtnClick);
event_button.onClick.AddListener(onEventBtnClick);
ranking_button.onClick.AddListener(onRankingBtnClick);
game_button.onClick.AddListener(onGameBtnClick);
gameSave_button.onClick.AddListener(onGameSaveBtnClick);
player_button.onClick.AddListener(onPlayerBtnClick);
anti_addiction_button.onClick.AddListener(onAntiAddictionBtnClick);
}
private void onAccountBtnClick()
{
clearSubActionPanel();
for (int i = 0; i < accountFunctionNames.Count; i++)
{
var name = accountFunctionNames[i];
var handler = accountFunctions[i];
GameObject goButton = (GameObject) Instantiate(prefabButton);
goButton.transform.SetParent(subaction_panel, false);
Button tempButton = goButton.GetComponent<Button>();
tempButton.GetComponentInChildren<Text>().text = name;
tempButton.GetComponentInChildren<Text>().fontSize = 36;
tempButton.name = name;
tempButton.onClick.AddListener(() => handler());
tempButton.gameObject.SetActive(true);
}
}
private void onCheckUpdateBtnClick()
{
clearSubActionPanel();
for (int i = 0; i < checkUpdateFunctionNames.Count; i++)
{
var name = checkUpdateFunctionNames[i];
var handler = checkUpdateFunctions[i];
GameObject goButton = (GameObject) Instantiate(prefabButton);
goButton.transform.SetParent(subaction_panel, false);
Button tempButton = goButton.GetComponent<Button>();
tempButton.GetComponentInChildren<Text>().text = name;
tempButton.GetComponentInChildren<Text>().fontSize = 36;
tempButton.name = name;
tempButton.onClick.AddListener(() => handler());
tempButton.gameObject.SetActive(true);
}
}
private void onAchievementBtnClick()
{
clearSubActionPanel();
for (int i = 0; i < achievementFunctionNames.Count; i++)
{
var name = achievementFunctionNames[i];
var handler = achievementFunctions[i];
GameObject goButton = (GameObject) Instantiate(prefabButton);
goButton.transform.SetParent(subaction_panel, false);
Button tempButton = goButton.GetComponent<Button>();
tempButton.GetComponentInChildren<Text>().text = name;
tempButton.name = name;
tempButton.onClick.AddListener(() => handler());
tempButton.gameObject.SetActive(true);
}
}
private void onEventBtnClick()
{
clearSubActionPanel();
for (int i = 0; i < eventFunctionNames.Count; i++)
{
var name = eventFunctionNames[i];
var handler = eventFunctions[i];
GameObject goButton = (GameObject) Instantiate(prefabButton);
goButton.transform.SetParent(subaction_panel, false);
Button tempButton = goButton.GetComponent<Button>();
tempButton.GetComponentInChildren<Text>().text = name;
tempButton.GetComponentInChildren<Text>().fontSize = 36;
tempButton.name = name;
tempButton.onClick.AddListener(() => handler());
tempButton.gameObject.SetActive(true);
}
}
private void onRankingBtnClick()
{
clearSubActionPanel();
for (int i = 0; i < rankingFunctionNames.Count; i++)
{
var name = rankingFunctionNames[i];
var handler = rankingFunctions[i];
GameObject goButton = (GameObject) Instantiate(prefabButton);
goButton.transform.SetParent(subaction_panel, false);
Button tempButton = goButton.GetComponent<Button>();
tempButton.GetComponentInChildren<Text>().text = name;
tempButton.GetComponentInChildren<Text>().fontSize = 36;
tempButton.name = name;
tempButton.onClick.AddListener(() => handler());
tempButton.gameObject.SetActive(true);
}
}
private void onGameSaveBtnClick()
{
clearSubActionPanel();
for (int i = 0; i < gameSaveFunctionNames.Count; i++)
{
var name = gameSaveFunctionNames[i];
var handler = gameSaveFunctions[i];
GameObject goButton = (GameObject) Instantiate(prefabButton);
goButton.transform.SetParent(subaction_panel, false);
Button tempButton = goButton.GetComponent<Button>();
tempButton.GetComponentInChildren<Text>().text = name;
tempButton.GetComponentInChildren<Text>().fontSize = 36;
tempButton.name = name;
tempButton.onClick.AddListener(() => handler());
tempButton.gameObject.SetActive(true);
}
}
private void onGameBtnClick()
{
clearSubActionPanel();
for (int i = 0; i < gameFunctionNames.Count; i++)
{
var name = gameFunctionNames[i];
var handler = gameFunctions[i];
GameObject goButton = (GameObject) Instantiate(prefabButton);
goButton.transform.SetParent(subaction_panel, false);
Button tempButton = goButton.GetComponent<Button>();
tempButton.GetComponentInChildren<Text>().text = name;
tempButton.name = name;
tempButton.onClick.AddListener(() => handler());
tempButton.gameObject.SetActive(true);
}
}
private void onPlayerBtnClick()
{
clearSubActionPanel();
for (int i = 0; i < playerFunctionNames.Count; i++)
{
var name = playerFunctionNames[i];
var handler = playerFunctions[i];
GameObject goButton = (GameObject) Instantiate(prefabButton);
goButton.transform.SetParent(subaction_panel, false);
Button tempButton = goButton.GetComponent<Button>();
tempButton.GetComponentInChildren<Text>().text = name;
tempButton.GetComponentInChildren<Text>().fontSize = 36;
tempButton.name = name;
tempButton.onClick.AddListener(() => handler());
tempButton.gameObject.SetActive(true);
}
}
private void onAntiAddictionBtnClick()
{
clearSubActionPanel();
for (int i = 0; i < antiAddictionFunctionNames.Count; i++)
{
var name = antiAddictionFunctionNames[i];
var handler = antiAddictionFunctions[i];
GameObject goButton = (GameObject) Instantiate(prefabButton);
goButton.transform.SetParent(subaction_panel, false);
Button tempButton = goButton.GetComponent<Button>();
tempButton.GetComponentInChildren<Text>().text = name;
tempButton.GetComponentInChildren<Text>().fontSize = 36;
tempButton.name = name;
tempButton.onClick.AddListener(() => handler());
tempButton.gameObject.SetActive(true);
}
}
private void OnApplicationPause(bool pause)
{
if (pause)
{
Show("start ShowFloatWindow.");
HuaweiGameService.ShowFloatWindow();
}
else
{
Show("start HideFloatWindow.");
HuaweiGameService.HideFloatWindow();
}
}
private void clearSubActionPanel()
{
foreach (Transform child in subaction_panel)
{
GameObject.Destroy(child.gameObject);
}
}
public class MyLoginListener : ILoginListener
{
public void OnSuccess(SignInAccountProxy signInAccountProxy)
{
if (signInAccountProxy == null)
{
Show("signInAccountProxy == null");
return;
}
string msg = "get login success with signInAccountProxy info: \n";
msg += String.Format("displayName:{0}, email:{1}, uid:{2}, openId:{3}, unionId:{4}, accessToken:{5}, serverAuthCode:{6}, idToken:{7}",
signInAccountProxy.DisplayName, signInAccountProxy.Email, signInAccountProxy.Uid, signInAccountProxy.OpenId, signInAccountProxy.UnionId,
signInAccountProxy.AccessToken, signInAccountProxy.ServerAuthCode, signInAccountProxy.IdToken);
Show(msg);
}
public void OnSignOut()
{
string msg = "sign out success.";
Show(msg);
}
public void OnFailure(int code, string message)
{
string msg = "account method failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyCancelAuthListener : ICancelAuthListener
{
public void OnSuccess()
{
string msg = "cancelAuthorization success.";
Show(msg);
}
public void OnFailure(int code, string message)
{
string msg = "cancelAuthorization failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyStartReadSmsListener : IStartReadSmsListener
{
public void OnSuccess()
{
string msg = "startReadSms success.";
Show(msg);
}
public void OnFailure(int code, string message)
{
string msg = "startReadSms failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MySMSReceive : ISMSReceive
{
public void OnMessage(string message)
{
string msg = "get SMS message: " + message;
Show(msg);
}
public void OnTimeOut()
{
string msg = "get SMS message timeout";
Show(msg);
}
}
public class MyCheckUpdateListener : ICheckUpdateListener
{
public void OnUpdateInfo(AndroidJavaObject intent)
{
if (intent !=null)
{
int status = intent.Call<int>("getIntExtra", "status", 0);
Show("OnUpdateInfo status: " + status);
if (status==0)
{
return;
}
if (status == 7)
{
apkUpgradeInfo = intent.Call<AndroidJavaObject>("getSerializableExtra", "updatesdk_update_info");
Show("start ShowUpdateDialog");
HuaweiGameService.ShowUpdateDialog(apkUpgradeInfo, false);
}
}
}
public void OnMarketInstallInfo(AndroidJavaObject intent)
{
}
public void OnMarketStoreError(int responseCode)
{
}
public void OnUpdateStoreError(int responseCode)
{
}
}
// listeners
public class MyGetAchievementListListener : IGetAchievementListListener
{
public void OnSuccess(List<Achievement> achievementList)
{
if (achievementList == null)
{
Show("achievementList == null");
return;
}
string message = "get achievement list success with count :" + achievementList.Count + "\n";
achievementIds = new List<string>();
foreach (var ach in achievementList)
{
message += string.Format(
"id:{0}, type:{1}, name:{2}, description:{3}, totalSteps:{4}, currentStep:{5}, state:{6}, LocaleReachedSteps:{7}, LocaleAllSteps:{8}, playerId:{9} \n",
ach.AchievementId,
ach.Type,
ach.Name,
ach.Description,
ach.TotalSteps,
ach.CurrentSteps,
ach.State,
ach.LocaleReachedSteps,
ach.LocaleAllSteps,
ach.GamePlayer.PlayerId
);
achievementIds.Add(ach.AchievementId);
}
Show(message);
}
public void OnFailure(int code, string message)
{
string msg = "get achievement list failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGetAchievementIntentListener : IGetAchievementsIntentListener
{
public void OnSuccess(AndroidJavaObject intent)
{
if (intent == null)
{
Show("intent == null");
return;
}
string msg = "get achievement intent success.";
Show(msg);
if (intent != null)
{
startIntent(intent, 3000);
}
}
public void OnFailure(int code, string message)
{
string msg = "get achievement intent failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyRevealListener : IRevealListener
{
public void OnSuccess()
{
string msg = "reveal success.";
Show(msg);
}
public void OnFailure(int code, string message)
{
string msg = "reveal failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyIncrementListener : IIncrementListener
{
public void OnSuccess(bool isSuccess)
{
string msg = "AsyncIncrement success with success status: " + isSuccess;
Show(msg);
}
public void OnFailure(int code, string message)
{
string msg = "AsyncIncrement failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MySetStepsListener : ISetStepsListener
{
public void OnSuccess(bool isSuccess)
{
string msg = "AsyncSetSteps success with success status: " + isSuccess;
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "AsyncSetSteps failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyUnlockListener : IUnlockListener
{
public void OnSuccess()
{
string msg = "AsyncUnlock success";
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "AsyncUnlock failed, code:" + code + " message:" + message;
Show(msg);
}
}
// Leader board
public class MyLeaderboardSwitchStatusListener : ILeaderboardSwitchStatusListener
{
public void OnSuccess(int statusValue)
{
string msg = "success with statusValue: " + statusValue;
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "switch status failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MySubmitScoreListener : ISubmitScoreListener
{
public void OnSuccess(ScoreSubmission scoreSubmission)
{
if (scoreSubmission == null)
{
Show("socreSubmission == null");
return;
}
string msg = "success submitted.";
msg += string.Format("leaderboard id:{0}, playerId:{1}, scoreResults: \n", scoreSubmission.LeaderboardId,
scoreSubmission.PlayerId);
foreach (KeyValuePair<int, ScoreSubmission.Result> r in scoreSubmission.ScoreResults)
{
msg += string.Format("key: {0}, rawScore:{1}, formattedScore:{2}, scoreTag:{3}, isBest:{4}; \n", r.Key,
r.Value.RawScore, r.Value.FormattedScore, r.Value.ScoreTag, r.Value.IsBest);
}
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "subscore failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGetLeaderboardIntentListener : IGetLeaderboardIntentListener
{
public void OnSuccess(AndroidJavaObject intent)
{
if (intent == null)
{
Show("intent == null");
return;
}
var msg = "get leader board intent succeed";
Show(msg);
if (intent!=null)
{
startIntent(intent, 100);
}
}
public void OnFailure(int code, string message)
{
var msg = "get leaderboard failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGetLeaderboardsListener : IGetLeaderboardsListener
{
public void OnSuccess(List<LeaderboardProxy> leaderboards)
{
if (leaderboards == null)
{
Show("leaderboards == null");
return;
}
var msg = "get leader board data succeed with count: " + leaderboards.Count + "\n";
foreach (var l in leaderboards)
{
msg += string.Format("leaderBoardId: {0}, display name:{1}, score order:{2} \n", l.LeaderboardId,
l.LeaderboardDisplayName, l.LeaderboardScoreOrder);
if (rankingId == "")
{
rankingId = l.LeaderboardId;
}
}
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "get leader board data failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGetLeaderboardListener : IGetLeaderboardListener
{
public void OnSuccess(LeaderboardProxy leaderboardProxy)
{
if (leaderboardProxy == null)
{
Show("leaderboard == null");
return;
}
var msg = "get leader board data succeed. \n";
msg += string.Format("leaderboard Id: {0}, display name: {1}, score order:{2}",
leaderboardProxy.LeaderboardId, leaderboardProxy.LeaderboardDisplayName,
leaderboardProxy.LeaderboardScoreOrder);
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "get leader board data failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGetLeaderboardScoresListener : IGetLeaderboardScoresListener
{
public void OnSuccess(LeaderboardScores leaderboardScores)
{
if (leaderboardScores == null)
{
Show("get succeed, but leaderboardScores == null");
return;
}
var msg = "get succeed. \n";
msg += string.Format("leaderboard id: {0}, display name:{1} \n",
leaderboardScores.LeaderboardProxy.LeaderboardId,
leaderboardScores.LeaderboardProxy.LeaderboardDisplayName);
foreach (var score in leaderboardScores.LeaderboardScoreList)
{
msg += string.Format("rank:{0}, score:{1}, timespan:{2}, player rank:{3}, scoreTag:{4}, \n",
score.DisplayRank,
score.PlayerRawScore, score.TimeSpan, score.PlayerRank, score.ScoreTag);
}
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "get leaderboard scores failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGetLeaderboardScoreListener : IGetLeaderboardScoreListener
{
public void OnSuccess(LeaderboardScore score)
{
if (score == null)
{
Show("leaderboardScore == null");
return;
}
var msg = "get currentplayer leaderboard succeed. \n";
msg += string.Format("rank:{0}, score:{1}, timespan:{2}, player rank:{3}, scoreTag:{4}, \n",
score.DisplayRank,
score.PlayerRawScore, score.TimeSpan, score.PlayerRank, score.ScoreTag);
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "get currentplayer leaderboard score failed, code:" + code + " message:" + message;
Show(msg);
}
}
// Event
public class MyGetEventListListener : IGetEventListListener
{
public void OnSuccess(List<EventProxy> eventList)
{
if (eventList == null)
{
Show("eventList == null");
return;
}
var msg = "get event list succeed. \n";
eventIds.Clear();
foreach (var e in eventList)
{
msg += string.Format(
"event id:{0}, name:{1}, description:{2}, value:{3}, isvisiable:{4}, \n player info: player name:{5}, player id:{6} \n",
e.EventId, e.Name, e.Description, e.Value, e.IsVisible, e.Player.DisplayName, e.Player.PlayerId
);
eventIds.Add(e.EventId);
}
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "get event list failed, code:" + code + " message:" + message;
Show(msg);
}
}
// player
public class MyGetPlayerListener : IGetPlayerListener
{
public void OnSuccess(Player player)
{
if (player == null)
{
Show("player == null");
return;
}
var msg = "getCurrentPlayer succeed. \n";
msg += string.Format(
"displayName:{0}, playerId:{1}, signTimestamp:{2}, playerSign:{3}, level:{4}, openId:{5}, unionId:{6}",
player.DisplayName, player.PlayerId, player.SignTimestamp, player.PlayerSign, player.Level, player.OpenId, player.UnionId
);
Show(msg);
playerId = player.PlayerId;
}
public void OnFailure(int code, string message)
{
var msg = "getCurrentPlayer failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGetGamePlayerListener : IGetPlayerListener
{
public void OnSuccess(Player player)
{
if (player == null)
{
Show("player == null");
return;
}
var msg = "getGamePlayer succeed. \n";
msg += string.Format(
"displayName:{0}, playerId:{1}, playerSign:{2}, openId:{3}, unionId:{4}, openIdSign:{5}, accessToken:{6}",
player.DisplayName, player.PlayerId, player.PlayerSign, player.OpenId, player.UnionId, player.OpenIdSign, player.AccessToken
);
Show(msg);
playerId = player.PlayerId;
openId = player.OpenId;
}
public void OnFailure(int code, string message)
{
var msg = "getCurrentPlayer failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGetPlayerStatisticsListener : IGetPlayerStatisticsListener
{
public void OnSuccess(PlayerStatistics playerStatistics)
{
if (playerStatistics == null)
{
Show("playerStatistics == null");
return;
}
var msg = "GetGamePlayerStatistics succeed. \n";
msg += string.Format(
"average session length:{0}, day since played:{1}, num of sessions:{2}, num of purchases:{3}, total purchase:{4}",
playerStatistics.AverageSessionLength, playerStatistics.DaysSinceLastPlayed,
playerStatistics.NumberOfSessions, playerStatistics.NumberOfPurchases,
playerStatistics.TotalPurchasesAmountRange
);
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "GetGamePlayerStatistics failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGetCachePlayerIdListener : IGetCachePlayerIdListener
{
public void OnSuccess(string cachePlayerId)
{
var msg = "GetCachePlayerId succeed. \n cachePlayerId: "+cachePlayerId;
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "GetCachePlayerId failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MySubmitGameBeginEventListener : ISubmitPlayerEventListener
{
public void OnSuccess(string jsonRequest)
{
var msg = "SubmitPlayerEvent succeed. \n jsonRequest: "+jsonRequest;
Show(msg);
try
{
AndroidJavaObject jo = new AndroidJavaObject("org.json.JSONObject",jsonRequest);
transactionId = jo.Call<string>("getString", "transactionId");
}
catch (Exception e)
{
System.Console.WriteLine(e);
}
}
public void OnFailure(int code, string message)
{
var msg = "SubmitPlayerEvent failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MySubmitPlayerEventListener : ISubmitPlayerEventListener
{
public void OnSuccess(string jsonRequest)
{
var msg = "SubmitPlayerEvent succeed. \n jsonRequest: "+jsonRequest;
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "SubmitPlayerEvent failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MySavePlayerInfoListener : ISavePlayerInfoListener
{
public void OnSuccess()
{
var msg = "SavePlayerInfo succeed.";
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "SavePlayerInfo failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGameTrialProcessListener : IGameTrialProcessListener
{
public void OnTrialTimeout()
{
var msg = "The trial ends.";
Show(msg);
}
public void OnCheckRealNameResult(bool hasRealName)
{
if (hasRealName)
{
Show("The player has performed identity verification. Proceed with sign-in processing.");
return;
}
Show(
"The player has not performed identity verification. You are advised to display a message to the player and make the player exit the game, or instruct the player to sign in again and perform identity verification.");
}
}
public class MyGetPlayerExtraInfoListener : IGetPlayerExtraInfoListener
{
public void OnSuccess(PlayerExtraInfo playerExtraInfo)
{
if (playerExtraInfo == null)
{
Show("playerExtraInfo == null");
return;
}
var msg = "GetPlayerExtraInfo succeed. \n";
msg += string.Format(
"isAdult:{0}, playerId:{1}, playerDuration:{2}, isRealName:{3}, openId:{4}",
playerExtraInfo.IsAdult, playerExtraInfo.PlayerId, playerExtraInfo.PlayerDuration, playerExtraInfo.IsRealName, playerExtraInfo.OpenId
);
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "GetPlayerExtraInfo failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGetGameListener : IGetGameListener
{
public void OnSuccess(Game game)
{
if (game == null)
{
Show("game == null");
return;
}
var msg = "GetGamePlayerStatistics succeed. \n";
msg += string.Format(
"AchievementTotalCount:{0}, application id:{1}, description:{2}, display name:{3}, leaderboard count:{4}, primary category:{5}, seconday category:{6}",
game.AchievementTotalCount, game.ApplicationId, game.Description, game.DisplayName,
game.LeaderboardCount, game.PrimaryCategory, game.SecondaryCategory
);
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "get game failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyLimitSizeListener : ILimitSizeListener
{
public void OnSuccess(int limitSize)
{
var msg = "GetLimitSize succeed. with limit size: " + limitSize + "\n";
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "GetLimitSize failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGetSnapshotDataListener : IGetSnapshotDataListener
{
public void OnSuccess(SnapshotData snapshotData)
{
if (snapshotData == null)
{
Show("snapshotData == null");
return;
}
var msg = "AddSnapshot succeed. \n";
msg += string.Format(
"snapshot id{0}, unique name{1}, player name:{2}, played time:{3}, progress value:{4}, desc:{5}, gameName:{6}",
snapshotData.SnapshotId, snapshotData.UniqueName, snapshotData.Player != null ? snapshotData.Player.DisplayName : "", snapshotData.PlayedTime,
snapshotData.ProgressValue, snapshotData.Description, snapshotData.Game != null ? snapshotData.Game.DisplayName : "");
Show(msg);
snapshotId = snapshotData.SnapshotId;
tempSnapshotData = snapshotData;
}
public void OnFailure(int code, string message)
{
var msg = "AddSnapshot failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGetShowSnapshotListIntentListener : IGetShowSnapshotListIntentListener
{
public void OnSuccess(AndroidJavaObject intent)
{
if (intent == null)
{
Show("intent == null");
return;
}
var msg = "GetShowArchiveListIntent intent succeed";
Show(msg);
if (intent!=null)
{
startIntent(intent, 100);
}
}
public void OnFailure(int code, string message)
{
var msg = "GetShowArchiveListIntent failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGetAllSnapshotDataListener : IGetAllSnapshotDataListener
{
public void OnSuccess(List<SnapshotData> allSnapshotData)
{
if (allSnapshotData == null)
{
Show("allSnapshotData == null");
return;
}
var msg = "AddSnapshot succeed. \n";
foreach (var snapshotData in allSnapshotData)
{
msg += string.Format(
"snapshot id:{0}, unique name:{1}, player name:{2}, played time:{3}, progress value:{4}, desc:{5}, gameName:{6} \n",
snapshotData.SnapshotId, snapshotData.UniqueName, snapshotData.Player != null ? snapshotData.Player.DisplayName : "", snapshotData.PlayedTime,
snapshotData.ProgressValue, snapshotData.Description, snapshotData.Game != null ? snapshotData.Game.DisplayName : "");
}
if (allSnapshotData!=null && allSnapshotData.Count >0)
{
SnapshotData sd = allSnapshotData[0];
snapshotId = sd.SnapshotId;
tempSnapshotData = sd;
}
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "GetSnapshotDataList failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGetCoverImageListener : IGetCoverImageListener
{
public void OnSuccess(string coverImage)
{
if (coverImage == null)
{
Show("coverImage == null");
return;
}
var msg = "LoadCoverImage succeed. coverImg: " + coverImage;
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "LoadCoverImage failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyGetSnapshotResultListener : IGetSnapshotResultListener
{
public void OnSuccess(SnapshotResult snapshotResult)
{
if (snapshotResult == null)
{
Show("snapshotResult == null");
return;
}
var msg = "snapshot operation success. \n";
msg += string.Format("id: {0}, description:{1}", snapshotResult.Snapshot.SnapshotData.SnapshotId,
snapshotResult.Snapshot.SnapshotData.Description);
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "snapshot operation failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class UpdateGetSnapshotResultListener : IGetSnapshotResultListener
{
public void OnSuccess(SnapshotResult snapshotResult)
{
var msg = "update snapshot operation success.";
if (snapshotResult.IsDifference())
{
msg += "There is a data conflict. \n start handleConflict... \n";
msg += "chose server archive... \n";
Snapshot serverSnapshot = snapshotResult.SnapshotConflict.ServerSnapshot;
// demo selects the archive on the server side, you can try to get the archive to be modified when conflict occurs
// Snapshot conflictSnapshot = snapshotResult.SnapshotConflict.ConflictSnapshot;
if (serverSnapshot == null)
{
msg += "serverSnapshot == null.";
Show(msg);
return;
}
msg += "start UpdateSnapshot(snapshot)...";
HuaweiGameService.UpdateSnapshot(serverSnapshot, _updateSnapshotResultListener);
}
else
{
msg += "There is no data conflict. \n";
msg += string.Format("id: {0}, playedTime:{1}, progressValue:{2}, description:{3}", snapshotResult.Snapshot.SnapshotData.SnapshotId,
snapshotResult.Snapshot.SnapshotData.PlayedTime, snapshotResult.Snapshot.SnapshotData.ProgressValue, snapshotResult.Snapshot.SnapshotData.Description);
Show(msg);
}
}
public void OnFailure(int code, string message)
{
var msg = "snapshot operation failed, code:" + code + " message:" + message;
Show(msg);
}
}
public class MyDeleteSnapshotListener : IDeleteSnapshotListener
{
public void OnSuccess(string snapshotId)
{
if (snapshotId == null)
{
Show("snapshotId == null");
return;
}
var msg = "snapshot delete success. id: " + snapshotId;
Show(msg);
}
public void OnFailure(int code, string message)
{
var msg = "DeleteSnapshot failed, code:" + code + " message:" + message;
Show(msg);
}
}
// Helper func
private Button GetButton(string buttonName)
{
GameObject obj = GameObject.Find(buttonName);
if (obj != null)
{
return obj.GetComponent<Button>();
}
return null;
}
private static void Show(string message, bool append = false)
{
TaskProcess.tasks.AddFirst(() =>
{
info_panel.text = append ? string.Format("{0}\n{1}", info_panel.text, message) : message;
Log(message);
});
}
private static void Log(string message)
{
string prefix = "[UDPService]";
Debug.Log(prefix + " " + message);
}
private static void startIntent(AndroidJavaObject intent, int requestCode)
{
AndroidJavaClass player = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject activity = player.GetStatic<AndroidJavaObject>("currentActivity");
activity.Call("startActivityForResult", intent, requestCode);
}
private static sbyte[] bitmap_bytes = new sbyte[]{-119, 80, 78, 71, 13, 10, 26, 10, 0, 0, 0, 13, 73, 72, 68, 82, 0, 0, 0, 48, 0, 0, 0, 48, 8, 6, 0, 0, 0, 87, 2, -7, -121, 0, 0, 0, 1, 115, 82, 71, 66, 0, -82, -50, 28, -23, 0, 0, 0, 4, 115, 66, 73, 84, 8, 8, 8, 8, 124, 8, 100, -120, 0, 0, 8, -80, 73, 68, 65, 84, 104, -127, -19, -103, 93, -116, 36, 85, 21, -57, 127, -73, -22, -42, 87, -9, -52, -12, 116, -49, 14, -18, -78, -20, -110, 93, 100, -119, -77, -80, 100, 33, 68, 52, 66, 48, 46, -122, 4, 52, -111, -56, 24, -116, 68, 125, 16, -94, -113, 126, -60, -56, -117, 77, -120, -128, -119, 65, -94, 79, -6, 68, -116, 38, -78, 107, 80, 36, 36, 104, 92, 3, 9, -120, 47, 60, -112, 13, -117, 10, 27, -123, -80, -61, 126, -12, -50, -50, 76, 79, -9, 116, 125, -36, 123, 125, -88, -2, -88, -22, -86, -39, 101, -122, -35, -80, 15, -100, -92, -46, 85, -89, -49, -71, -9, 127, -18, 61, -25, -36, 115, -86, -32, 35, -6, 112, 73, -100, -13, -33, -125, -9, -40, 28, -35, 123, 110, -103, -117, 77, 115, -81, 27, 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}