using UnityEngine; using System.Collections.Generic; namespace HuaweiService.CloudDB { public class AGConnectCloudDBException_Data : IHmsBaseClass{ public string name => "com.huawei.agconnect.cloud.database.exceptions.AGConnectCloudDBException"; } public class AGConnectCloudDBException :HmsClass { public const int OK = 0; public const int RESOURCE_EXHAUSTED = 1; public const int TIMEOUT = 2; public const int FAILED_PRECONDITION = 3; public const int PERMISSION_DENIED = 4; public const int UNKNOWN = 5; public const int DATA_SIZE_OVERFLOW = 6; public AGConnectCloudDBException (string arg0, int arg1): base(arg0, arg1) { } public AGConnectCloudDBException (): base() { } public int getCode() { return Call("getCode"); } public string getErrMsg() { return Call("getErrMsg"); } public string getMessage() { return Call("getMessage"); } } }