using UnityEngine; using System.Collections.Generic; namespace HuaweiService { public class Float_Data : IHmsBaseClass{ public string name => "java.lang.Float"; } public class Float :HmsClass { public const int MAX_EXPONENT = 127; public const int MIN_EXPONENT = -126; public const int SIZE = 32; public const int BYTES = 4; public Float (string arg0): base(arg0) { } public Float (double arg0): base(arg0) { } public Float (float arg0): base(arg0) { } public Float (): base() { } public float floatValue() { return Call("floatValue"); } } }